The Expert at the Table: The History and Culture Behind Card Shark

Card Shark immediately charmed me when I played its demo at LudoNarraCon, and finishing it revealed what will likely be one of my favorite games of the year. Asking players to perform real-world card tricks with a controller, it’s a whirlwind tour of fictionalized card tables in 18th century France. It’s funny and tragic, tricky to learn and rewarding to master, and shows off a light, deft hand towards its more literary aspirations.
That feeling only deepened as I interviewed Professor Michael Call, a specialist in Early Modern French Humanities. Dr. Call has primarily written about French playwright Molière, but also has taught classes about videogames and studied the cultural role of card games in historical France. I thought he would be a perfect person to ask about Card Shark’s depiction of gambling and social drama. We had a fascinating conversation, which I’ve summarized, quoted, and put into context below.
Full disclosure: Dr. Call and I are friends. I took several classes from him and also TAed for him in undergrad. I’ve also edited Dr. Call’s quotes for brevity and clarity.
Spoilers for the entirety of Card Shark follow.
One of the first things that struck me about Card Shark was how it depicted card playing as something almost everyone in every class of society does. Protagonist Eugene (though his chosen name can be different) and the real-life figure Comte de Saint Germain take a tour throughout France and play cards with kings, sea captains, pirates, peasants and thieves. The structure of the game is a kind of social maneuvering. As Comte attempts to get to the bottom of a scandal known as 12 Bottles of Milk, he chains his social connections together to eventually reach King Louis XV.
It is undeniably exaggerated, but the whirlwind story is based on some social truth. Gambling really did act as a bridge between classes. “It shows a good grasp of the period, because that’s what folks at the time were saying,” Dr. Call said. Gambling, then, acted as one of the few real means of upward mobility, with both real consequences and hard limits. With class divisions stratified by birth, it was difficult to find any other ways to mingle with those of higher or lower station. This was true throughout the 18th century, the game’s setting, but gambling’s social role showed up in the literature of the late 16th and early 17th centuries as well. Dr. Call brought up the landmark play The Gamester by Edward Moore, first performed in 1757, which explicitly calls attention to gambling’s class-bridging dynamic.
However, social mobility and class encounters happened on more than just the stage and page. “Card play allowed for strange careers,” Dr. Call remarked, “People, often coming from the lower nobility, catapulted themselves into social situations they never could have found themselves in otherwise.” The largest examples of this were in the king’s court. Louis XIV solidified gambling as an official pastime at Versailles and it had both obvious and strange political dimensions. Dr. Call shared one instance where “one of Louis XIV’s ministers got his position because he was a good card player” and another where a minor scandal occurred because of one nobleman’s constant playing with his valets.
Cheating itself was not uncommon, and even quietly encouraged. Dr. Call said, “It was seen as a way of getting your edge. If you could get away with it, it justified you doing it.” This is not to say that there was no moral dimension to cheating or that no consequences would occur if you were caught. Card playing itself was still stigmatized by church and clergy, and with money on the line, it’s hard for stakes not to rise. However, there may have been a good chance that you were playing against a cheat, even in the highest echelons of society.
Card Shark nods to, but explicitly leaves out, the era’s easiest tell. As Dr. Call advised, “Watch your opponent and see if they rotated any of the cards they were dealt. Because face cards in the 18th century decks were not printed double-sided.” If you look at most decks of cards now, there is no right direction to turn the cards, and the face card figures are printed on both ends. As truthfully depicted in Card Shark, there was a correct way to flip face cards, leading to potential disaster if a player was thoughtless. In Card Shark, the cards always appear in the right direction, begging the question of whether Eugene is flipping them… or if it’s just a contrivance to make the game more readable.
Card Shark also takes place during a period now understood as “the Enlightenment,” when Western philosophy began to foreground scientific knowledge and human reason, often to the exclusion of more mystic ideas. Sociologist Max Weber called this process “the disenchanting of the world.” Dr. Call described it thusly: “Things that were previously viewed as in the realm of fate or chance or providence, these things become disenchanted.” This gets shown off by the mathematicians who were inventing probability math, rendering a previously mythical process mundane. As Dr. Call put it, “God does not have to interfere with the dice to reveal the outcome. It’s just physics… This is a historical moment where we say accidents can just happen.”
This exploration of the physical truths of the world still introduces ideological friction, even from those people who are leading it. For example, Jean-Baptiste le Rond d’Alembert, a famous French mathematician who appears in Card Shark, resisted the new wisdom of probability. In Dr. Call’s abbreviation: “If you flipped a coin 50 times and it was tails every time, these probability mathematicians will tell you that there’s still a 50% chance it’ll be tails the next time. Both you and I know that’s not true.” In a cheeky nod to this passage, Card Shark teaches you a coin flipping trick during a conversation with d’Alembert. It’s a representation of “the classic gambler’s fallacy on the part of a very smart mathematician,” according to Dr. Call.