Consume Me and the Line Between Thought-Provoking and Triggering
One of the most interesting and thought-provoking games so far this year is, for me, also one of the most troubling. Over at the Day of the Devs booth during GDC 2019, I got a chance to play Consume Me, a “collection of prototypes” drawing from the developer’s experiences with dieting and disordered eating. The game’s premise immediately struck me as interesting but also rife with potential risk. Weight management and body image are common subjects, but given how they’re often weaponized in pop culture, they require a delicate hand and sympathetic framing to be handled responsibly. The GDC demo provided the perfect opportunity to see how these themes are executed in context, leading to the question: can games provide understanding in the absence of direct and personal experience? And if so, is it a fair exchange for the potential negative effect on the audience’s cognitive functions?
Aesthetically, Consume Me is very playful and inviting. Its style reminds me of a cross between Home Movies and Sesame Street: squiggly lines, bold colors, and simple Muppet-like character designs. The music, evoking the light-hearted ‘80s mall tunes of a vintage slice of life anime, unites with participatory story sequences and the game’s themes of body image and adolescence to remind me of the many middle school hours I spent watching Ranma ½ obsessing over friendship, romance and the pressure to physically conform. It’s also reminiscent of Florence, in that both games deal with sensitive personal subjects and are designed around an interactive sensibility that is immensely effective in terms of engagement.
Using a number of different mini-game type systems to capture the mundanity of a young woman’s life, Consume Me centers primarily around the player character’s daily schedule and how it pertains to her diet and calorie consumption. Yoga sequences, for example, are guided by a simple touchscreen swipe that sends the character flailing across the screen, her awkwardness mimicking the absurdity of the activity. Food consumption is expressed by a Tetris-like bento box puzzle that, in its goal of matching food shapes to game pieces, illustrates the challenge of packing a satisfying, nutritious lunch without overconsuming. Each part of her routine is represented by light character building stats, allotting for energy and maturity and other traits needed to perform certain tasks when given the option of how to spend your time. As the game progresses, her goal is to lose weight and feel fantastic and, hopefully, win the heart of her crush.
It’s clear that in building this game, developer Jenny Jiao Hsia is drawing on a deeply personal experience (it says as much in the game’s Itch.io description), but the added perspective also shines strongly through the game’s little details. I feel as though only someone who has struggled with calorie counting and managing their weight could possibly have this kind of insight into the process. There was definitely an air of desperation and futility in managing the mini-games that reminded me of what it feels like to agonize over every food-related decision. It wasn’t a pleasant feeling, but it was relatable, and I think ultimately achieves the stated design goals.
-
Marvel Cosmic Invasion Shows Why Beat 'Em Ups Are Perfect For Superheroes By Wallace Truesdale November 3, 2025 | 12:00pm
-
Wait, That Egg Game is Evil, Actually By Elijah Gonzalez November 3, 2025 | 10:11am
-
Will You Go Down?: Silent Hill 2 and the Male Loneliness Epidemic By Diego Nicolás Argüello October 31, 2025 | 5:30pm
-
Six Missing Children Have Haunted These Arcade Cabinets For Decades. Why? By Madeline Blondeau October 31, 2025 | 2:30pm
-
The Death of Adventure Games: The Cat Mustache Was Never the Issue Here By Dia Lacina October 31, 2025 | 12:30pm
-
Silent Hill f Is the Series' Most Profound Reckoning with the Horror of Home By Grace Benfell October 30, 2025 | 1:30pm
-
Beware of Falling into Ball x Pit By Garrett Martin October 29, 2025 | 4:55pm
-
It's Time for This Cult Classic Shoot 'Em Up to Get a Rerelease By Marc Normandin October 29, 2025 | 1:00pm
-
Keeper Is the Redemption Arc for Spike Jonze's IKEA Lamp Commercial By Maddy Myers October 28, 2025 | 1:00pm
-
Getting Clean with Powerwash Simulator 2 By Moises Taveras October 28, 2025 | 11:30am
-
The Enigma Trilogy Is a Terrifying, Timely Horror Saga for the ChatGPT Era By Toussaint Egan October 27, 2025 | 1:15pm
-
Fractured Blooms' Demo Is A Striking Vertical Slice With Shades of PT By Elijah Gonzalez October 27, 2025 | 12:00pm
-
The Annual Ghost Town Pumpkin Festival Makes Halloween Special Again By Bee Wertheimer October 27, 2025 | 11:40am
-
Rock Band 4's Delisting Underscores the Impermanence of Licensed Soundtracks By Diego Nicolás Argüello October 24, 2025 | 3:00pm
-
The Pokémon Legends Z-A Soundtrack Breaks A Series Rule—And Brings Lumiose To Life By Madeline Blondeau October 24, 2025 | 1:45pm
-
EA Sports Mastered the Video Game Soundtrack During the PlayStation Era By Colette Arrand October 24, 2025 | 12:29pm
-
Life Is Strange Endures a Decade Later Thanks To Its Music By Willa Rowe October 23, 2025 | 3:04pm
-
We Have No Objections to Ace Attorney's Action-Packed Music By Marc Normandin October 22, 2025 | 1:21pm
-
What Is Call of Duty Scared Of? By Moises Taveras October 21, 2025 | 2:43pm
-
The Strength of Super Metroid's Soundtrack Is in Its Silences By Maddy Myers October 21, 2025 | 1:30pm
-
Reunion Is A Great Post-Car Crash Game By Wallace Truesdale October 20, 2025 | 12:00pm
-
How Games Turn Us into Nature Photographers By Farouk Kannout October 20, 2025 | 11:00am
-
Silent Hill f Returns the Series To What It Always Should Have Been: An Anthology By Elijah Gonzalez October 17, 2025 | 2:00pm
-
Super Mario Galaxy 1+2 Is A New Template For HD Remasters By Madeline Blondeau October 17, 2025 | 12:00pm
-
Shorter Games with Worse Graphics Really Would Be Better For Everyone, Actually By Grace Benfell October 17, 2025 | 10:45am
-
Taylor Swift’s The Life of a Showgirl Songs as Video Games By Willa Rowe October 16, 2025 | 2:47pm
-
Whether 8-Bit, 16-Bit, or Battle Royale, It's Always Super Mario Bros. By Marc Normandin October 15, 2025 | 3:15pm
-
Lumines Arise's Hypnotic Block Dropping Is So Good That It Transcends Genre By Elijah Gonzalez October 15, 2025 | 1:00pm
-
I’ve Turned on Battlefield 6’s Senseless Destruction By Moises Taveras October 14, 2025 | 3:30pm
-
Ghost of Yotei Reminded Me of the Magic of the PS5 DualSense Controller By Maddy Myers October 14, 2025 | 12:15pm
-
Steam’s Wishlist Function Is Missing One Crucial Feature By Toussaint Egan October 13, 2025 | 3:30pm
-
The Future of Kid-Friendly Online Spaces By Bee Wertheimer October 13, 2025 | 2:30pm
-
In the End, Hades II Played Us All By Diego Nicolás Argüello October 10, 2025 | 2:00pm
-
Hades II's Ill-Defined, Unserious World Undermines the Depth and Power of Mythology By Grace Benfell October 9, 2025 | 1:00pm
-
2XKO’s $100 Arcane Skins Are the Latest Bummer for Fighting Game Fans By Elijah Gonzalez October 8, 2025 | 3:00pm
-
Nintendo's Baseball History: Why Ken Griffey Jr. and the Seattle Mariners Should Be Honorary Smash Bros. By Marc Normandin October 8, 2025 | 1:00pm
-
Don’t Stop, Girlypop! Channels Old School Shooter Fun Alongside Y2K ‘Tude By Elijah Gonzalez October 8, 2025 | 9:14am
-
Ghost of Yōtei and Assassin's Creed Shadows Have Refreshingly Different Heroines By Maddy Myers October 7, 2025 | 12:15pm
-
Yakuza Kiwami 3 and the Case Against Game Remakes By Moises Taveras October 7, 2025 | 11:00am
-
and Roger and Little Nightmares Understand Feeling Small Is More Than Just Being Small By Wallace Truesdale October 6, 2025 | 1:00pm