Why the Heroes of Dandara and Timespinner Represent the Future of the Metroid Genre
When Metroid was first introduced in 1986, the game’s main character was completely unknown. Armored in a suit that covered her from head to foot, the mysterious figure known as Samus navigated the world of Metroid, unbeknownst to the players that underneath the suit was a woman. The game’s manual referred to her as a him, keeping her identity concealed until the very end of the game. When the game is completed under a certain amount of time, Samus takes off her suit to reveal that she is light-skinned with long, brown hair (though later games have made her much blonder).
In recent years, there’s been a resurgence of games inspired by Metroid’s backtracking-heavy design philosophy. Not to say that these games weren’t being made until recently, but that they are experimenting more with the theme—and with the heroes they present. Games like Guacamelee, Dandara, and most recently Timespinner differ from other Metroid-style games like Iconoclasts, Axiom Verge and Shadow Complex because of those heroes: they are all people of color.
To understand how a game inspired by Metroid works, first you have to understand how Metroid works. Typically, that means that there is a large open world that is mostly closed off at the start of the game. As you explore you’ll collect new items that gradually unlock those areas, and you’ll have to journey backwards through places you’ve already been to return to get to those newly open areas. For example, in Metroid, there may be an area that can only be traversed once Samus has a certain upgrade to her suit, so she must travel around and explore to find the upgrade before she can proceed. Because the game is also non-linear, there are many paths that are completely optional; this helps to encourage the player to set their own paths, and to explore as much or as little as they desire. Metroid, its sequels, and the genre it inspired are all about going backwards to go forwards.

Out of the two listed, Dandara and Timespinner are the most similar, and the most exhilarating to me. Dandara follows a woman of the same name who awakens to fight against an oppressive force that is harming her world. She has dark brown skin and a thick, round afro. The map is incredibly dizzying, specifically because Dandara doesn’t move like an ordinary character. She ignores gravity and leaps from place to place. Enemies can stand in any direction, making combat particularly difficult, but also invigorating.
Timespinner also follows a woman of color, named Lunais, who must travel back and forth in time to search for the people who killed her family. Whereas Dandara’s dizziness stems from its lack of gravity, Timespinner’s use of time creates unsteadiness. Getting lost in the present and past is amazingly complex and enjoyable. Both games accomplish an uneasiness in their worlds that is addicting to get lost in.
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