Dandara: A Videogame’s Responsibility to History
Dandara was a real person. In the 1600s she fought to end slavery in what is today Brazil, alongside her husband, Zumbi dos Palmares. Together with their children they lived in Quilombo dos Palmares, a refugee settlement for escaped and freed Afro-Brazilian slaves, and waged a defensive battle of survival against Dutch invaders and others who wanted to conquer Palmares and subjugate its people. In 1694, after being arrested, she took her own life to avoid being returned to slavery. Dandara was real, and really amazing, and until this game I had never heard of her.
Some of this might be myth. Dandara is a legendary figure in Brazil, with the inspirational legacy of a Greek hero and a real-life relevance magnified by the still-tangible remnants of slavery and colonialism. It’s possible the tales of her deeds have been stretched over the years, but that wouldn’t diminish her power or her significance. That wouldn’t change the fact that she was a real person who fought against real injustice.
It took a videogame for me to learn about Dandara. Not a Civilization, that reliable redoubt of semi-useful (and semi-factual) historical trivia, but a game called, appropriately enough, Dandara. Made by the Brazilian designers at Long Hat House, Dandara turns the historical figure’s reputation into the launching pad for a science fiction adventure completely divorced from real life. It might be impossible to find the line between history and mythology when it comes to Dandara, but nothing could be easier with Dandara. It’s all mythology here.
Presumably Dandara did not possess super powers that allowed her to warp from one point to another but prevented her from taking a step. Presumably she could not shoot various kinds of projectiles out of her body. When she took her own life near the end of the 17thcentury, she almost definitely didn’t immediately regenerate back at the last tent she slept in. There’s a good chance she didn’t even wear a cool scarf.
I don’t look to videogames for my book learning. We can sometimes learn from them when they want us to, but usually games, including Dandara, are focused primarily on entertainment. The Dandara of Long Hat House’s game bears an even more tenuous relationship to history than the random famous people that are recast as sitcom stock types in any Assassin’s Creed, or those comically distorted world leaders from Civilization. I don’t expect anything different from a game that’s less inspired by the exploits of the real woman it’s based on than by the exploits of popular videogame mascot Samus Aran.
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