Dandara Turns Death into Myth
I’ve died a lot in Dandara, the newest game from Brazilian studio Long Hat House. As frustrating as it is to reach a new room filled with enemies only to die over and over, I’m relieved by the fact that items I collect before my death don’t completely go away.
Much of the game involves gathering salt, which acts like a type of currency Dandara can use to upgrade her health and stamina. Salt is also incredibly precious and coveted by those who want to destroy the world or use it for their own purposes. Killing enemies gives Dandara salt, so if she dies, then she will lose the salt she’s collected. To regain that missing salt, Dandara has to return to the place she was killed and find her former body, a ghost-like spirit that holds all the salt previously collected.
Letting players collect their lost items after death is nothing new in games. Plenty of titles like have implemented this handy feature, from Minecraft to the Dark Souls family of games. But in Dandara, death doesn’t seem like just an opportunity for a difficult game to show a small bit of kindness. To me, each death felt like an advancement in the plot of Dandara as an eternal figure. No matter how many times she falls in oblivion, she will always return, ready to rid the world of evil for as long as it takes.
One interesting thing about this is that this spirit always says how Dandara died. I’ve only seen it say she died of “serious injuries,” but I’ve also come across other people’s spirits. One person died of sadness, another from betrayal. Yet, none of the spirits return to life like Dandara. Only she holds the ability to continue her fight despite the many enemies she’s encountered. It reinforces Dandara as a mythical hero—that her death isn’t necessarily the end of her journeys, but a continuation of the journey, a caesura in the ersatz epic poem that is Dandara.
Dandara is a mysterious being who awakens to help the world of Salt be freed from its oppression. When the game’s opening scene starts, Dandara forms from a body of light. She’s crouched in a fetal position and is fully born as who she is in the game, fully prepared to help the civilians overcome by monsters. She’s a mythological symbol, as magical as superheroes who can die and be reborn again. When I die, I don’t think I’ve come across a new Dandara, but the same one, who will not rest until her quest is complete. And, according to the few bosses in the game, I may be correct.
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