Storm King’s Thunder Is A Performative Dungeon Master’s Dream
When I sat down with Dungeons & Dragons lead designer Mike Mearls to talk about Storm King’s Thunder, the most recent published adventure for the game, we ended up talking about authorial Dungeon Masters and performative Dungeon Masters.
If you’re not familiar with tabletop games like Dungeons & Dragons, a Dungeon Master (or DM) is basically a creator, a referee, and a constant improv partner for the entire party. They make the world, tell players how they can perform actions there, and fill in any gaps that appear between those two things. It’s a hard job.
An authorial DM might be the kind of person who creates their entire world. Mearls told me about his own home-brew campaign that puts the players in a city constantly on the brink of ruling parties that celebrate chaos and order in turn. The non-player characters, their lives, and the city are all his complete creations.
A performative DM is the person who can take an adventure, a book, or some plot ideas and spin them into their own magical world purely on their ability to add flesh on top of bones. This is the kind of person who might take Princes of the Apocalypse, Curse of Strahd, or Storm King’s Thunder, memorize it, and then immerse their players within this tight framework of actions and narratives that the team at Wizards of the Coast have provided them with.
Both style of play require an immense amount of skill and talent, and while I tend toward the former, reading through Storm King’s Thunder for the first time gave me the strongest itch that I have ever had to actually put a party through a pre-created adventure. The adventure is created in such a way that any given location contains a dozen plot hooks, interesting characters, and beautiful descriptions that would be suitable for an entire campaign. As an authorial DM, I (still) have a strong urge to pull a giant lord or two from the Forgotten Realms (the world where the adventure takes place) in order to plop them into my own campaign, but my performative side also wants to put my players into the exact shoes that the designers have created in order to see what they would do when they stumble upon the ancient Grandfather Tree and its centaur worshippers.
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