The Industry-Saving Nintendo Famicom Turns 40
Photo by Christo, from Wikimedia Commons, used under Creative Commons License
40 years ago the videogame industry started to undergo a seismic shift, but it would take over two years for almost anybody in North America to realize it. On July 15, 1983, while the games industry was collapsing in the U.S., Nintendo released the Family Computer, or Famicom, in Japan. The 8-bit console built on Nintendo’s early ‘80s arcade success, launching with versions of the popular games Donkey Kong, Donkey Kong Jr., and Popeye. It wasn’t an instant success in Japan, but it exploded in popularity there in 1984, while the videogame console business was basically dead in America. The Famicom wouldn’t make it to our shores until October 1985, and under a different name. You probably know it as the Nintendo Entertainment System, aka the NES. If you were like most kids at the time, and all parents, you simply called it the Nintendo.
It’s not an understatement to say that the Famicom saved the entire console gaming industry, at least in the U.S., after arriving here as the NES in 1985. It took time, though. Its initial launch in the New York market in 1985 was met with skepticism by retailers who felt the impact of Atari’s collapse firsthand. A gradual rollout meant the NES wasn’t available in most markets until late 1986, and it was in 1987 when it really started to explode in the States. By 1988, though, the NES was thoroughly dominating the games industry, and “Nintendo” had become as synonymous with games as “Atari” had earlier in the decade. (Anecdotally, I was one of the last kids I knew to get an NES when I bought one at a Toys R Us in March 1988; the same night my parents took me to a monster truck rally. I will always associate the NES with monster trucks.)
The Famicom’s eventual American success can be chalked up to a number of factors. The draw of Super Mario Bros. as a pack-in game, along with the appeal of the Zapper light gun peripheral in the gun-happy Reagan days of the ‘80s, was a large part of its success. With its vibrant graphics and long, seamlessly scrolling levels, Super Mario Bros. was a revelation at the time; it caught your attention by looking better than any home game had before, kept that attention with some of the best play and design seen in the medium, and then rewarded that attention with a long, deep experience that grew more impressive the more you played it. Also, never underestimate the power of a cute robot, especially in the 1980s.