Final Fantasy VII’s Legacy Gets Everything About Final Fantasy VII Wrong

The Final Fantasy VII that came out in 1997 isn’t the Final Fantasy VII that’s remembered as so influential today. Today Final Fantasy VII is known for its brooding, stoic antihero, its dark themes of industrialization and the end of the world, its archetypical characters and its iconic, badass villain. This Final Fantasy VII is cited as helping to codify the “cool” tropes that preoccupy videogame pop culture, and this Final Fantasy VII is recalled constantly in countless Square Enix properties and spin-offs. However, the game referenced so frequently this way is not the videogame that released in 1997.
The genius of Final Fantasy VII is not that it somehow created the clichés that would dominate videogame culture in the years to follow, but that it engaged actively with the storytelling tropes of its time and turned them on their head. Final Fantasy VII is far from the triumph of traditional sci-fi-fantasy its post-release legacy and follow-ups apparently think it is; it is a subversion that deconstructs and comments meaningfully on how we think about heroism, masculinity and identity in videogame storytelling.
Attempts at capturing the critical and commercial success of Final Fantasy VII since the original have failed because they failed to engage with the subversive themes of the original, instead offering only a very surface-level reading of Final Fantasy VII that uncritically plays straight the clichés the original deconstructs. The upcoming remake, and any further attempts to evoke the original’s legacy will only be successful to the extent that they, like the original, move beyond simple genre fiction and into critical examination of what that fiction means.
Final Fantasy VII’s opening act is its most oft- and fondly remembered. This act takes place entirely in Midgar, the famous futuristic cyberpunk city recalling Bladerunner’s New Angeles and Akira’s Neo-Tokyo. It’s when both the iconic assault on the Mako reactor and the equally iconic (for very different reasons) infiltration of Don Corneo’s mansion take place. While establishing its world, the first act is also when Final Fantasy VII plays mostly straight the classic stereotypes it spends the majority of the game deconstructing.
At this point Cloud is presented as the stoic anti-hero, a mercenary “not interested” in the evils he fights against, only in the money he makes doing so. Tifa is Cloud’s classic childhood friend, established early in a pivotal flashback scene where Cloud tells her he is leaving home to become strong for her. Here Aerith is closest to how she has been portrayed post-Final Fantasy VII, as the “pure maiden” who sells flowers for a living and is in need of a bodyguard. The act comes to an end when the characters decide to track down Sephiroth, the main antagonist and Cloud’s former mentor, idol and role model. Cloud’s hatred for Sephiroth is personal in an archetypically familiar way at this point: he feels betrayed by Sephiroth but also wants to prove himself Sephiroth’s equal or superior.
In a lot of ways it’s unfortunate that this part of the game is the best remembered, because it is only superficially representative of the game as a whole. This seems like the part of the game that Final Fantasy VII’s post-release portrayal recalls; games like the Kingdom Hearts series, Final Fantasy Tactics or any of the various fighting games the characters have appeared in more-or-less portray them at this stage of their character development. Cloud is brooding and apathetic, Tifa is chasing after him, Aerith is the pure voice of reason and Sephiroth is an enigmatic force of evil, sometimes with his Freudian complex intact.
Even during the first act, however, these tropes are only inconsistently applied, and the game quickly begins poking holes in them. Cloud is often put into situations where his apathy and stoicism are made to look ridiculous, especially by the apparently saintly Aerith. Tifa, though she might want to be Cloud’s “damsel in distress,” learned Kung Fu, moved to the city and took up bartending when Cloud failed to come and “save her.” The “pure maiden” archetype is quickly established as one of the only characters with a sexual history. When Aerith balks at danger and asks Cloud to be her “bodyguard,” the game makes it clear that it’s more to flirt with him than because she needs his help—she’s been running from the Turks and living in the same place for her whole life, after all.