Reevaluating the Canon: How a Remaster Impacts a Game’s Legacy
The Legend of Zelda: Skyward Sword HD is now out on the Nintendo Switch with a host of “fixes,” alterations and visual upgrades that will not only adapt the game for a modern audience 10 years later, but may turn the tide of the game’s icy reception. While it’s yet to be determined if the remaster actually will significantly affect the game’s standing in the canon of Zelda games, it’s at least sure to start a conversation. This is the very least Skyward Sword could use considering how poorly it’s thought of now. Its standing is so bad, the announcement of the remaster (instead of, say, a collection of widely heralded titles in the franchise) was basically received like a slap across the face.
Skyward Sword’s place in The Legend of Zelda’s legacy is fascinating. Where Ocarina of Time, for example, has largely been held as one of the greatest games of all time, Skyward Sword has always been in flux, though more consistently on a downward trend. Critics raved about it at launch, and fans seemed to be all about it, but in time it has settled into a lower position on the totem pole. It isn’t the only title in the series to have such a polarizing trip: Wind Waker always had its supporters, but was initially hated by a very vocal contingent of Zelda fans. Eventually it grew into a beloved installment, making its own remaster on the Wii U a home run. Skyward Sword is different in that years later, no one really seems all that sure of where it actually sits.
This canon, which rigidly locks these titles into a place and transforms them into unassailable texts, seems the antithesis of a legacy. Where a legacy might naturally ebb and flow, a canon denies the individual aspects the ability to breathe. A canon freezes these works in a time and place and seals them away, never to be pondered about again. As you may begin to understand, I think canon is bullshit.
I’m interested in the release of Skyward Sword on Switch for a few reasons. Most personally, it is my chance to make up my own mind about it. A decade of hearing what other people have thought about the title (mostly disdain) has almost surely loaded the dice against it, and yet nonetheless I’ll happily pick it up and dig into it. In this sense, the remaster is going to give me the ability to cut through the noise and dismiss the canon that would tell me it isn’t worth the time. But more broadly, I wonder if the remaster will mark an inversion in fan reception and whether this is the trajectory of revisiting games with so much frequency now.
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