Beadle & Grimms’ New Magic Platinum Edition Is Games Culture In A Cyberpunk Backpack

I have an acute fascination with collectable cultures. There is something truly interesting about the drive that some people have to cover their walls in Funko Pops, to accrue a huge number of Lego sculptures, or to own every PlayStation videogame release. The level beyond this consumer good collection world is one that I am even more intrigued by: the high-end collectible. When tabletop deluxe product makers Beadle & Grimms reached out to ask if I was interested in reviewing their $500 backpack full of Magic: The Gathering collectible objects, I immediately said yes. Could anything be truly worth that kind of money? What could this thing even be?
What arrived was the Magic: The Gathering Platinum Edition for the Magic set Kamigawa: Neon Dynasty, a series of cards set in a cyberpunk pseudo-Japan that released earlier this year. It positions itself as somewhere between a collectible art object and a genuinely useful set of tools for playing Magic. There is a stylish backpack designed explicitly for carrying M:TG materials. There’s a little sculpture that allows you to track your life. There’s some bespoke counters to help you augment your creature cards. There’s a truly beautiful playmat, and there are some deck boxes and card sleeves. These are all things you use to play the game.
There are also some things that are just there to help you style your life around your fandom for Magic. There are exclusive art prints and a large cybernetic fox plush that, I imagine, is pretty hard to get ahold of outside of this very specific product. These non-gameplay objects are about signaling what kind of gamer you are, or what kind of player, so that you can display your desires and loves for all the world to see.
The Platinum Edition of Neon Dynasty feels quite a bit different to me than the last Beadle & Grimm’s product that I reviewed, 2018’s Dragon Heist Platinum Edition, which was styled around the D&D adventure of the same name. That product was similarly priced, but that money largely went toward preparatory labor—at every turn, that box worked to save time and help a Dungeon Master have a smooth and complete session of D&D. I could see a world in which a player, or a play group, made an investment into that product as a way of owning a cool object and getting some great time-saving methods.