No Response Reminds Us to Reflect on Life
This week, while I was driving home from getting food, I passed a serious car accident. One car was completely mangled in the front, and the other was flipped upside down, with people still inside. When I arrived no cops or ambulances were on the scene yet, but a large group of people were around, helping the victims and waiting for the authorities. One person sat on the curb, their head resting in their hands. I suspect this person was in one of the cars. They were completely frozen, shock heavy in their eyes; I could only imagine what they were thinking.
No Response, a game made for the 2018 Global Game Jam, starts similarly with a car accident. After the accident leaves the driver stranded, players must walk around an empty state park to reach a cabin at the top to call for help. The driver’s phone breaks from impact, but she can still receive texts from friends and family.
The game is very short. It took me around ten minutes to complete, but that brevity is powerful.. No Response is about walking through the quiet moments after a tragedy, the reflective looks at someone’s past and the life they had before a traumatic experience. There’s so much emphasis about the calm before the storm, but No Response is more interested in the aftermath—the messages, the waiting, the silence.
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