Saints Row Gets Just a Little More Serious in Its Upcoming Reboot

Around the turn of the previous decade, Saints Row was in a wonderful position. In 2011, Saints Row: The Third, the game I’ve largely viewed as the series’ apex, doubled down on a legacy of ludicrousness and gave players a number of ridiculous setpieces and way too many toys to play with—including, yes, a sex toy. You could jack a car by drop kicking through the window, and by my estimation, no game has offered that since. It was simple, absurd fun at a time when games were growing increasingly complex and serious. Then Saints Row IV and Gat Out of Hell happened and Saints Row as a series got weirder than it perhaps ever should’ve. Where do you go once you’ve turned players into a superheroic POTUS who defends the planet from aliens and who is literally busted out of hell by their best friends? For all intents and purposes, Saints Row had run its creative course by 2015, sparing no idea on its way out. And yet the series’ increasing commercial success demanded more, and with nowhere to go after Gat Out of Hell, the only possible resolution was reached: it was time to reboot the Saints.
The result is that everything old is new again in Saints Row, whose reboot is just called Saints Row. At least that’s the impression I got from a 40-minute hands-off preview of Saints Row that I recently watched. The preview dropped us into a series of missions that, more than anything, reminded me of the structure of Saints Row 2 blended with the gameplay of Saints Row: The Third. The Saints are barely even a gang when this reboot picks up, a far cry from their celebrity and larger than life status by the end of the last Saints Row titles. Your lieutenants (Neenah, Kevin, and Eli) all seem to come from the various gang factions that run Santo Ileso, Saint Row’s newest setting and an amalgamation of “pretty much the entire American Southwest,” according to Jeremy Bernstein, the game’s lead writer. The game’s story will emphasize The Boss’ (the protagonist of the Saints Row games) connections to this new crew and their close ties to the respective gangs they belong to, which closely mirrors the approach that Saints Row 2 took to its story.
The gameplay is as familiar as ever too, playing like a mild but competent third-person shooter in the vein of Saints Row: The Third. Despite how that sounds, it’s actually refreshing to see the Saints somewhat grounded after later installments literally gave The Boss super speed and strength that made them nigh untouchable. Returning to basics means that you’ll grow an arsenal of weaponry featuring the mundane and the weird, like the Thruster Buster, which is a football that attaches itself to enemies before growing jets to fling them around. Complementing the return to something resembling normalcy is a rounded-out perk and skill system, which allows you to make builds on the fly depending on what antic or mission you’re up to. On display were builds that make you super tolerant to fire, as well as a super fire punch, and I haven’t even mentioned the finishers that players can do now. Of particular note was one called the Pineapple Express, where you attached an explosive to an enemy before lobbing them elsewhere and setting them off. You’ll use all of this to take on the three factions that have got a hold over Santo Ileso, including the powerhouse gang Los Panteros and the Idols, who make up for their lack of power with numbers.
Saints Row will also be returning with plenty of the activities fans have come to expect from the series as well as an updated open world, though it’s a wonder if the game will be able to keep up with its contemporaries. In the time since the series has been away, open worlds have seen a shift from mere expansiveness to liveliness. While there are still outrageously large game worlds that don’t always feel lived in, players have become more accustomed to prestige and realistic worlds that respond to your actions in them. Little of what I saw from Saints Row pointed to changes that would make it that mold of open-world titles, though in one instance the player did emote by taking out a guitar and playing for a crowd who cheered them on. Instead, the developers seem to be doubling down on making a quintessential Saints Row game. Typical side activities like Mayhem are returning alongside new “discoveries” that appear to be emergent cash grabs, like armored truck robberies, and repeatable side missions called “side hustles.” The developers noted that side hustles will be a sort of tutorial, with different ones showing off new mechanics. During the preview, they showed one in particular called Riding Shotgun, where you aided the wife of a councilwoman as she robbed a local jewelry store. Rather than being her getaway driver, you’re her hired gun, and the mission featured a new aspect of car combat (besides sideswiping other vehicles, another new mechanic) where you can hop onto a vehicle’s roof and have more range of movement.