Inside the Smite World Championships
Photos by Chris Hunt
Check out our Smite World Championships photo gallery.
I stood in a showroom and spoke to a group of four friends who had driven from Colorado or South Dakota or some place like that to Atlanta, the site of the Smite World Championships, and they told me that they almost died getting here. I asked if they played the game, and one kid said that out of the four he was the only one who played. I asked if they were really into the streaming culture, and they said not really. The celebrities? No. They said that this was their second year in a row, and that last year they had almost died trying to drive straight through. Why were they here? It was something that they wanted to do.
Smite, like many games in the MOBA genre, is predominantly played on the internet. Its fan base is spread around the world, and they’re connected through the wide weird web’s game streams, forums and YouTube VOD capabilities. The chances for those fans to interact in person, like other so-called nerdy activities, is limited to the events that the world creates for them (or that they create for themselves). The fierce protective tendency that many people have over events like PAX and DragonCon is deeply embedded in that feeling. If you like football, you can live your dream weekly if you’re willing to do a little travel; if you like tabletop roleplaying, you have to wait for some annual events.
When some nineteen-year-old dude tells me that he drove across a country two years in a row for a four-day event with three friends who don’t even play the game, I have to take that as a serious cultural event for those people. When I spoke to them, they were waiting in line to play Smite in some booths at the championship itself. It’s a fully-integrated experience for them.
Weirdly enough, in my two days at the four-day experience, I found it to be deeply rooted in the body. I sat in the dead middle of the audience during the opening match of the semifinals. I listened to a theater full of people laugh at the dad jokes of the announcer. I felt the echo of a thousand voices singing to a player on the team Enemy. He was celebrating his sixteenth birthday. I heard the roar, and my god it’s an actual roar, of the crowd when the preroll announcing the players of Enemy and Paradigm appeared on the screen.
That preroll and the match that followed felt half like an exciting spectator sport and half like The Hunger Games. The opponents stood on stage and traded quips like cartoon heroes and villains, with the face and heel cheers and boos to match from the crowd, before hammering into one another in a very abstracted way for three hours in front of us. None of the competitors look a day over twenty (which isn’t to say that they aren’t older, but almost every single one of them is shockingly fresh-faced).
The crowd livens up when a kill happens. The crowd goes silent when the casters are trying to make this incredibly complex game sensible for them. I listen to the people behind me talk about the decisions that the players might be making, but my paltry fifty or so hours in Smite lets me know that they don’t really know what they’re talking about. The sound goes up, the sound goes down, and when a team gains an advantage the thundersticks smash together with the furious intensity that only a MOBA fan can bring.