Star Wars: The Force Unleashed Perfectly Sums Up the Weird Spot Star Wars Was in 15 Years Ago
On its 15th anniversary, it's still a ridiculous power fantasy of zero consequence.

Like many children at the age of seven, I loved Star Wars. I’d seen all the movies, owned several LEGO sets and owned several tie-in games. Star Wars has always had a bit of an absurd streak, but the most ridiculous Star Wars thing I owned was a Wii game called The Force Unleashed.
The Force Unleashed was a multimedia project consisting of novels, comic books, and a tabletop book, with videogames at the center. I remember picking up the first game in the series at a Blockbuster and spending hours upon hours playing the two-player lightsaber duels with my siblings. At the time I just enjoyed it uncritically, like I did everything Star Wars; today, though, it’s clear that The Force Unleashed is essentially all of pre-Disney Star Wars wrapped up in one neat package.
The Force Unleashed has it all. Explanations for questions that didn’t need answers? Check. Incredible feats of power that blow anything in the movies out of the water? Check. An original new lead character who commands the attention and respect of the most popular and important Star Wars characters? Check. Promotional materials described the story as “set during the largely unexplored era between episode III and IV,” which is a bit ironic now since the Disney+ era seems obsessed with that same time period.
The Force Unleashed, for better or for worse, is a power fantasy. The game sees Darth Vader’s secret apprentice going on a quest to hunt down various Jedi who escaped Order 66. Starkiller (not his real name, thankfully) is a generic action hero protagonist down to the shaved head. He exists to do cool things and make players feel badass doing them. The main setup for the plot is that Darth Vader is supposedly training Starkiller so that they can take out Darth Sideous together, and how that goes is a foregone conclusion. After getting predictably betrayed by Darth Vader, the plot turns to Starkiller reaching out and forming the basis for the Rebel Alliance and ends with either a heroic sacrifice or a horrible downer ending in one of the most baffling moral decisions in a videogame.
The plot claims to be a story about Vader’s secret apprentice, but it exists to reveal why the Rebel Alliance uses the logo it does (it’s his family crest). It’s certainly not the strangest piece of Star Wars lore, but it is wholly unnecessary. It has the same problem the admittedly non-canon Skippy the Jedi Droid story has. That story exists to explain that Luke meeting R2-D2 was a bit of a prophecy set up by a Force-sensitive droid. As supplemental material, it doesn’t recontextualize the movies in a meaningful way. It doesn’t have any real lasting impact aside from seeing the logo in the films and knowing that it’s a family crest. It might be a neat detail to some, but it’s still just a minor detail at best.