10 Tips to Improve Your Super Smash Bros. Ultimate Game

In the world of videogames, fighting games are unique. Measuring your mastery of the mechanics isn’t just about playing through the story mode and beating all of the bosses until you win. Fighting game mastery is about toppling tougher and tougher human opponents until you either become The One to Topple, or decide to tap out of the game entirely. At some point you tackle the basics of the game, you run up against your first real obstacle, and you don’t know what to do next. If you’ve got that one friend you just can’t beat, or you’ve worked up the nerve for your first Super Smash Bros.Tournament, this guide is for you.
10. Settle on a character (at least for a little bit)
There are, depending on how you count it, between 69 and 78 characters in this game, and with the announcement of Dragon Quest’s Hero and Banjo-Kazooie that roster is only going to grow. It’s completely unrealistic to expect yourself to master every single one of them. So during this period of growth, settle on one character (or two if you really can’t narrow it down) and take two or three sessions, whatever that looks like for you, to really understand their ins and outs.
9. Try being less predictable
Smash is all about movement—you’re constantly jumping, running, attacking, walking, and bouncing, and the best way to lose is to settle into a pattern. If you’re finding yourself unable to win, maybe you’ve just become too predictable, and your opponent is just punishing the exact same option time and again. Keeping an eye out for predictability in your gameplay is the best way to break habits, and it offers you a chance to understand what the person mopping the floor with you is probably thinking about during the match.
8. Stop Rolling So Much
Rolling is such a tantalizing option. You move out of the way, you’re invulnerable, and you get to roll without letting go of that beautiful safe little shield bubble, so why would you possibly pick anything else? If you dash, you’re vulnerable. If you dodge, you’re still in the same place. Jjumping? That’s how you end up in the air, and if you’re in the air you can get knocked off the stage, no thanks.
But honestly? Rolling sort of sucks sometimes. It has its time and place just like any other movement option in Super Smash Bros., but it’s not the Swiss army knife it seems to be when you first start playing Smash. As soon as the person you’re playing against cottons to your slippery game you’re going to get flung into oblivion. The big problem with rolling around is its predictability and your vulnerability. You’re always going to move a set distance, and you’re always going to have a moment of end lag (the amount of time the game forces you to wait until you’re able to take another action). So next time you find yourself in danger, or your friend is somehow always able to land a hit on you even though you’re rolling for dear life, try something else out. If you’re playing a fast character you can just outrun projectiles; if you know there’s a hit coming try spot dodding next time, and you’ll have the opportunity to follow up since you haven’t moved away; or just try staying in your shield. Really, just anything to break the rolling habit for a little bit.
7. Try using less smash attacks
They’re big. They knock your opponent into the stratosphere. It’s in the title of the game! They’re easy to pull off. And they leave you completely vulnerable if you miss. Every benefit of a smash attack is also its downfall. If you whiff a smash attack, your friend gets to go to town on your butt. If you land a smash attack but it doesn’t kill, now they’re a million miles away, and you have no way to follow up. If you rely on them, then you become predictable, and predictability is the enemy.
Smash attacks aren’t the worst thing in the world though. Just like rolling they have their place. Try saving them for when you notice your opponent rolling around just like you used to, and time a clean smash right in their face. Or maybe hold off on them entirely until you’ve racked up a good amount of damage, and they won’t see it coming at all the first time you break one out.