Unreal: How a Survivor Parody Explores the Artificiality of Games and Reality TV

In 2000, CBS debuted Survivor in the United States. It wasn’t the first iteration of the show—it had first gained prominence in 1997, as a Swedish production known as Expedition Robinson. The name, of course, is a play on both Robinson Crusoe and The Swiss Family Robinson. The format was almost identical to the later United States version, with two teams competing in challenges until they were merged into a single team, and participants competed for individual immunity.
With minor tweaks over the years, American Survivor still follows this baseline format. As an observer, we know it to be a constructed game, one that we watch for the drama, the excitement and comedy of it. We know that the contestants chose to be on this remote island where they all, communally, pretend that there are not camera crews watching them constantly. They exist fully in the magic circle.)
Survivor is widely considered to be one of the first shows that began the Reality TV craze of the early 2000s in America. It was tense, funny, infinitely watchable, and required very little of the writing budget traditionally allocated to prime-time television. This formula was, as you might expect, copied and rehashed time and time again, especially during the 2007-08 writers strike. Every network wanted their own island of desperate, dramatic players.
The game of Survivor is fake, at least on some level, and we know this. But the stakes are—to a degree—real. This combination brings out the most watchable of human drama, that of inner turmoil dredged up into external conflict. It is an artificial construction that facilitates genuine interaction.
Reija Meriläinen’s Survivor is a game that is definitely not CBS’s Survivor). But it’s… something like it. It’s a commentary on it, on the entire concept of a game built around artifice that we are meant to enjoy as a viewer.
Much like CBS’s show, Meriläinen’s Survivor takes place in an unfamiliar environment, populated with strangers, undergoing a series of “immunity challenges” before being sentenced to a final vote at the end of each preordained session where one contestant is eliminated. It is beat-to-beat drawing from the same game design.