The Brilliant UFO 50 Collects the Greatest ’80s Games That Never Existed
It’s really hard to review UFO 50. It’s not something you can speed through in a week and then dash off 1000 words about. That’s because the new game from Mossmouth is actually 50 games in one, and from the 20 or so I’ve played so far these aren’t just bite-sized diversions or glorified minigames. Each one would’ve been an individual, standalone release in the 1980s, something we’d have to pay $30 to $50 for at Software Etc. or Babbage’s. Back then I’d get maybe four new games a year, mostly at birthdays and holidays, and squeeze as many hours out of each one as possible, even ones I didn’t really like that much. That’s how all those obscure secrets and Easter eggs were discovered back in the ‘80s: by kids who explored every single corner of one of the few games they’d get that year. If you gave UFO 50 to a kid in 1987 it’d amount to a decade’s worth of games in one single lump.
1987 is UFO 50’s lodestar. These 50 games represent the collected works of the acclaimed ‘80s games developer known as UFOSoft, who released 50 games between 1982 and 1989 before closing up shop. Retro game collections have become a constant over the last two decades, once publishers realized they could continue to profit off the nostalgia players have for ‘80s and ‘90s hits while also introducing those games to new players every generation. Think of UFO 50 along the same lines as Capcom’s many compilations, or Nintendo’s archive of old games on Nintendo Switch Online, or the in-depth histories of the Gold Master Series. UFO 50 is conceptually like those collections, but with one crucial difference: all these old games are actually brand new.

Yes, UFOSoft never existed. Mossmouth does, though, and with UFO 50 they’ve created an alternate history of ‘80s gaming that looks and feels just plausible enough. These 50 games, presented in “chronological” order, grow more complex and sophisticated as they progress through the ‘80s, hitting most of the major genres of the time—shmups, platformers, puzzlers, rudimentary strategy games, and more. There’s even a bit of narrative thread running throughout the package, hinting at the fictional company’s history beyond its works, for all the close readers out there. UFO 50’s designers—Derek Yu, Eirik Suhrke, Jon Perry, Paul Hubans, Ojiro Fumoto, and Tyriq Plummer—have a rich history of independent and retro-minded game development under their belts, including all-timers like Spelunky and Downwell; here they get to indulge their ‘80s-indebted whims and make up not just a passel of could’ve-been-classics but a whole interconnected gameography that sometimes cross-references and iterates on itself.
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