Kill Knight Captures Drumming’s Multitasking Daze

One of the hardest parts of learning to play drums is independence. Your limbs must be able to follow different time signatures and rhythms separately. While easy enough in isolation, the key is that all limbs must work in tandem in favor of the beat. And then come the subtleties involved with each part of the drum kit, as your force and technique regulate what they all bring to the song you’re playing.
I’ve been air drumming my whole life, but I only started practicing with a teacher just over a year ago. In the beginning, I could follow simple rhythms just fine, which allowed me to jump from one, two, three, four to and one and two and three and four fairly quickly. Hitting the snare, hi-hat, and kick was easy enough… until I tried to play “Last Caress” by The Misfits, that is. The song’s double kick follows a faster tempo than the hi-hat. I could manage the kicks, but when I tried to do so while hitting the hi-hat in an eighth note, my arm automatically tried to match the kick’s speed.
It took me several months of practice to develop that independence, occasionally returning to the song to see my progress. In the meantime, I had no shortage of other obstacles: learning a technique to actually be able to do double and triplet kicks for a sustained amount of time without getting fatigued, practicing coordination to start moving around the kit to use the toms, experimenting with the subtleties of how much strength you use with a drumstick, and more. Every time I hit a roadblock, my teacher’s advice is to slow down. And, if it’s proving too difficult, the best is to isolate one or two limbs at a time to get a feel of the rhythm, and then integrate other parts of the kit slowly.
Kill Knight offers similar mercy, at least at first. Before you get started killing demons and plunging through five increasingly harder layers of hell, there’s a menu with basic, intermediate, and expert tutorials. Each of them feels essential—the twin-stick shooter, which is a mix of Devil Daggers with a haunted rendition of Assault Android Cactus, has its own set of intricacies. Some existing knowledge of the genre can carry over and ease the learning curve, but only slightly. In order to actually make progress, you need to learn how each of the knight’s actions works, including their purpose, and then put everything together.
The catch is that Kill Knight has an intense, fast-paced rhythm. Reaching a flow state and being able to multitask are mandatory requisites. Using a controller, you’re in constant movement with one thumb while aiming with the other one and holding the right shoulder button to shoot. But there are also actions like dodging, parrying, and reloading, each often with multiple purposes. Timing them correctly is imperative. And of course, stopping in place to perform any of them usually leads to getting hit by an enemy.