The Enigma Trilogy Is a Terrifying, Timely Horror Saga for the ChatGPT Era
Total Information Collapse and the End of All Consensus Reality: The Game
Halloween is mere days away, and there’s no shortage of new horror games to satiate your desire for thrills and chills. Cronos: The New Dawn, Dying Light: The Beast, and Silent Hill f, not to mention independent releases like Eclipsium, Cloverpit, and No, I’m not Human, are all worth checking out during this most haunting of seasons. That said, even with all these new titles to choose from, I nonetheless feel myself drawn back to one of the most idiosyncratic and timely sci-fi horror series I’ve experienced in recent memory.
What do a convalescent child, a virtual reality training program, and a cyberattack on an artificial intelligence conglomerate have in common? The answer: they’re all touchstones in the “Enigma Trilogy,” a series of first-person horror games created by Galway-based developer Jamie Gavin.
Though marketed as a trilogy, the series is technically a pentalogy, consisting of 2018’s The Enigma Machine, 2021’s Mothered, and 2024’s Echostasis, as well as the free “DLC Sequel” Mothered: Home and Echostasis: Prologue for the latter. Set in a shared universe between 2055 and 2061, the games chronicle the stories of a tight-knit cast of characters, each of whom share a connection to a shadowy A.I. megaconglomerate known as the Enigma Corporation.
The games themselves mash up several genres, combining first-person shooting with point and click exploration, interactive hypertext-based storytelling using bracketed keywords, and even time-loop environmental exploration. Combined with an aesthetic inspired by ’90s prerendered backgrounds and ’80s modern architecture and a synthwave score by Karl Barnes, the Enigma series is a disquieting sci-fi saga set in a future where a servant class of android homunculi and immersive (see: intrusive) virtual reality tech are as commonplace as they are intrinsically horrifying.
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