The Legend of Zelda: Echoes of Wisdom Imbues Classic Zelda with Breath of the Wild-Style Creativity

For the longest time, it’s been a running joke among Legend of Zelda fans about how many newcomers to the series believed protagonist Link was Zelda. Generally speaking, the titular character of Princess Zelda was never quite the focus, aside from being the princess to save in a far-off castle. But with The Legend of Zelda: Echoes of Wisdom, she finally takes the title role in a game that isn’t a terrible CD-I spin-off capitalizing on Nintendo’s fame.
On the surface, Legend of Zelda: Echoes of Wisdom looks to revisit classic Zelda adventures in the vein of A Link to the Past or Link’s Awakening but with a notable twist. With Princess Zelda taking the reins as Hyrule’s new savior, she’ll use a variety of magical powers that inject open-ended gameplay similar to Breath of the Wild into the classic formula, giving new ways for players to explore and overcome challenges.
I played over an hour of the game’s opening and first dungeon at PAX West 2024. Along with seeing just how bizarre and amusing Zelda’s new echo powers are, it also became clear that Echoes of Wisdom‘s whimsical adventure is shaping up to be one of the most innovative and clever takes on a classic-style Zelda game that the series has seen yet.
The Legend of Zelda: Echoes of Wisdom begins with a scenario out of any other game from the series. Link charges into Hyrule castle to face an evil foe, but instead of victory, Link gets sucked into a strange realm known as the Still World—which spawns further rifts across Hyrule. With Zelda being blamed for the mysterious rifts, she escapes the castle and ventures into Hyrule to uncover the source of the Still World. Guided by a mysterious fairy named Tri, Zelda takes ownership of the Tri Rod, granting her the means to rescue Link and save Hyrule from further corruption.
Playing Echoes of Wisdom feels like running through classic Zelda’s top-down perspective worlds, with enemies to battle, treasure to uncover, and hidden areas to find. The game’s visual aesthetic, with each terrain and character on screen, feels very much in line with a stylized miniature playset. This gives the large Hyrule overworld a great sense of style and atmosphere, which feels in step with the game’s heightened focus on exploration and taking control of the different elements of the world, which is Echoes of Wisdom‘s most intriguing and satisfying change to the formula.
Princess Zelda is given a surprising amount of freedom to explore and engage in action compared to Link. Along with jumping and swimming freely, Zelda’s Echo powers allow her to create echoes of items and even enemies that she learns to copy. Early in the opening, Zelda has to sneak past guards in the castle dungeon by conjuring up echoes of crates, using them to obstruct movement or to jump on top of them to reach higher places. The echoes you can learn are numerous, and the game’s puzzles test your ability to use them.