2017 Honorable Mentions: Tiny Heist
2017 was the year of a lot of games that I did not play. It feels almost cliché to say my 2017 was bad, so instead I’ll say it was unenjoyable, because I know I missed out on some gems that I did not have the energy to explore. But if there’s one genre that can pull me out of a funk, it’s the joys of losing over and over in a roguelike, and Terry Cavanagh’s game Tiny Heist was exactly the game I needed.
As a stealth roguelike, the point of the game is to climb a tower, stealing gems along the way, until you reach the very top and escape with your treasure. The player controls the thief as they traverse through a tower filled with guards, dogs and security cameras. In typical roguelike fashion, the premise is small and compact. The game feels like a return to the basic roguelike genre; even its main character looks like an “@,” which was typically used to represent humans in older games in the genre, including the game that gave it its name, 1980’s Rogue. Despite its simplicity, Tiny Heist left me with wonder. It gave me a simple objective and encouraged me to explore beyond it.
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