Animal Crossing: New Horizons‘ Deserted Island Is a Little Too Deserted
If you’ve never played an Animal Crossing game, each one might look pretty much identical to you. Nintendo has taken measures to make every game feels different for those who play them, though. The main way they’ve done that with Animal Crossing: New Horizons is by setting it on a deserted island, and pitching it as a vacation getaway that quickly turns into a full-time life change. Nobody’s on this island when you and your small travel group gets there, and it’s up to you to turn it from a campsite into an actual community.
That’s a totally fine hook for a new Animal Crossing, but it comes with one disappointing, almost distracting result: this deserted island is too deserted.
At the start of New Horizons there are only six people living on this island: your character, Tom Nook, his sons (or nephews, or wards, or slaves) Timmy and Tommy, and then two animals selected randomly from the game’s large pool of villagers. (Mine is a workout gorilla named Louie and a penguin named Flo whose main personality type is being pleasant, as far as I can tell.) Nook and his boys serve clear-cut in-game purposes, whereas the other two animals are simply there to socialize with. These adorable critters and their unpredictable reactions have long been the heart of these games—the promise of Animal Crossing, from the very beginning, is to live with the animals. And not like the real-life kind, that run away in a panic whenever some dumb human comes stomping around, but human-like cartoon animals that generally have the personalities of middle-schoolers.
It takes a while for New Horizons to really deliver on that promise, though. Two animals simply isn’t enough for a village, even a fledgling one like your island. Their interactions are limited and repetitive at this early stage, and they’re effectively non-entities your first several days on the island.
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