Hey, Videogames, Let’s Cool It with the Famous Actors for a Bit
Image: YouTube screencap of Willem Dafoe recording for Twelve Minutes
When I first played Sayonara Wild Hearts, I wasn’t expecting its final twist. The game was short, sweet, and had great music that effortlessly carried me to the end, at which point it revealed the final ace up its sleeve: Queen Latifah, as the narrator of the musical odyssey I’d just gone on. Hers was an unexpected appearance, and clearly not the driving force of the game, which made the reveal a fun twist to cap the experience. It was also a welcome inclusion that made sense, with Queen Latifah’s warmth echoing through her narration of Sayonara’s tale of heartbreak and rediscovery. What most of us likely didn’t know at the time was that this casting, which developers Simogo have admitted was an eleventh-hour stroke of luck, would kick off an interesting, and particular, trend among some Annapurna Interactive published titles.
Annapurna Interactive, the games division of film publisher Annapurna Pictures, has been around since 2017, when they published their first title, the first-person adventure game What Remains of Edith Finch. This would serve as the bedrock for most Annapurna-published games: independent, narrative-driven titles that boast stylish art or a unique play style and/or conceit. This extended from games like Sayonara Wild Hearts to projects like the recently released Twelve Minutes. Alongside this foundation, however, Annapurna’s casting chops-a likely holdover from its film publishing arm’s influence-has also taken center stage this year as it looks to become a staple of their output, and a growing tenet of what does or doesn’t make a modern game artful.
In 2021 alone, Annapurna’s set to publish three games boasting casts of film actors. The recursive puzzle game Maquette released with the real life couple of Bryce Dallas Howard (Jurassic World) and Seth Gabel (Salem) voicing the couple whose breakup you explore. Twelve Minutes, a thriller about a married couple (to put it extremely mildly) caught in a time loop while fending off an intruder, touted its inclusion of James McAvoy (X-Men: First Class), Daisy Ridley (Star Wars) and one of the most active sexagenerians in the biz, Willem Dafoe (The Lighthouse). Finally next month, The Artful Escape, a psychedelic platformer, is set to come out with the most expansive, and likely expensive, supporting cast of Hollywood stars for an Annapurna game yet, including Lena Headey (Game of Thrones), Jason Schwatzman (The Grand Budapest Hotel), Mark Strong (Kick-Ass) and Carl Weathers (Rocky) to round out it out. Even the much-troubled and now indefinitely delayed Open Roads was announced with Keri Russell (The Americans) and Kaitlyn Dever (Booksmart) as the mother and daughter at the heart of the game’s story.
The casts are undeniably impressive, but for me they’ve never moved the needle. At most they’ve elicited a surprised “Oh” that has only grown quieter and quieter as the move has become a standard expectation from the arthouse publisher. Stunt casting isn’t new to games. As a matter of fact, it’s something that’s only seemed to pick up steam over the last decade, with blockbusters like Call of Duty casting Kit Harington (Game of Thrones) as a villain, and Death Stranding’s (unhinged) casting of far too many film actors, and even directors, to mention here. Even this year’s Far Cry 6 stars Giancarlo Esposito (Breaking Bad) as the dictator you will be trying to overthrow in a fictitious take on Cuba. What’s newer is Annapurna’s adaptation of the formula. They’ve cherry picked talented film actors and put them in the equivalent of smaller indie flicks, transforming the games they’re in into artsy Oscar bait, protections and all. It’s a clever marketing tool, which one can observe in the evolution from surprise cameo in one game to star-billing in later titles. Neither approach is objectively better than the other, but one is certainly more cynical. Most importantly, the tactic reeks of an insecurity all too familiar to games, because it’s a shallow play at artfulness.
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