Apex Legends Shows Overwatch How Easy It Is to Be Diverse

Apex Legends burst out of the gate with a ferocity that the battle royale genre hasn’t seen in a long time. This wasn’t the pioneering-but-clunky first attempts at the genre like PlayerUnknown’s Battlegrounds, nor was it the slow-but-unceasing dominance of Fortnite: Battle Royale, Apex is something different. Apex Legends feels like a game from ten years in the future, where our understandings of the battle royale genre have moved beyond the petty bugs and design foibles of today.
Instead, Apex Legends oozes polish. It’s fast, it’s relatively bug-free, it looks and sounds incredible, it has a game-changingly good contextual communication system, and perhaps most interestingly it’s managed to graft a character-focused roster onto a battle royale design more elegantly and effectively than its closest genre competitor in Call Of Duty’s Blackout mode or representation-discourse-regular Overwatch.
It’s not hard to see the comparisons between Apex Legends and Blizzard’s team shooter Overwatch, even if the differences in gameplay style are immediately obvious. Both games sport a roster of colorful and diverse characters, who reveal their backgrounds and personalities through quips, animations, and various combat differences. Both games have a focus on “fun” even though their characters are effectively told to enter deathmatches against each other regularly. Both games have a plucky and supportive robot teammate.
But where Overwatch has clumsily lurched toward revealing characters as queer, and has yet to include a single black woman character among an otherwise extremely racially diverse lineup (going so far as to show pieces of prerelease character art that depict known white characters in art styles that would suggest that they were black at some point during design), Apex Legends effortlessly launched their own roster with two characters confirmed as queer and only a single male character with lighter skin (jury’s out on whether or not Mirage is actually a white guy, and I’m comfortable with that for now).
These aren’t major, game-changing decisions. They’re, honestly, almost inconsequential to the overall arc of the game, either on a match-by-match basis or within the game’s larger narrative storytelling. Which makes the reluctance by Blizzard to reveal character’s sexual identities or to add characters of underrepresented racial backgrounds feel all the more antiquated and sluggish in comparison.