Boss Rush: Armored Core VI’s Balteus Teaches a Tough But Essential Lesson
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Frequently, at the end of a videogame level, there’s a big dude who really wants to kill you. Boss Rush is a column about the most memorable examples of these, whether they challenged us with tough-as-nails attack patterns, introduced visually unforgettable sequences, or because they delivered monologues that left a mark. Sometimes, we’ll even discuss more abstract examples, like a rhetorical throwdown or a tricky final puzzle or all those damn guitar solos in “Green Grass and High Tides.”
A volley of missiles arc up and around, an odd grace to their movements even though they’re about to pincer me in an explosive embrace. I’ve been evading them with mostly limited success for what feels like hours, but by now, I have a good idea of what I’m supposed to do as I activate my thrusters, jolting my armored core into the blind spot straight ahead. A little too late. While I dodge the brunt of the blasts, a few stray rockets nip at my heels, eating away further at my already battered frame.
But while I’m on my last legs, so is the Balteus, and as I rush in, firing a Ransetsu-AR in my right hand and missile launchers on either shoulder, I see that I’m almost there, a few more hits from breaking its shield and potentially defeating this seemingly unstoppable foe for good. But I get greedy. I swing back the pulse blade in my off-hand, hoping to end things with the next move, but before I can bring it forward, Balteus spins, wheeling around a massive flamethrower that melts through my core. It’s a devastating hit, and my mech explodes. It’s another Game Over.
For those who played Armored Core VI, especially in the early days before a patch that made things a bit easier, this scenario probably feels all too familiar. The latest entry in FromSoftware’s long line of giant robot action games doesn’t hesitate to throw players into the fire, immediately delivering the type of blazingly fast mech duels the series is known for while probably crushing them into spare parts in the process. This mean streak is best embodied by the bout with Balteus, a deadly AC (armored core) that acts as the game’s first major roadblock.
As this figure flies into the frame during a cryptic cutscene, it’s immediately clear there is a clinical coldness to their movements—fast, surgical, and merciless. While most of the humans on Rubicon are doing their best to sync with mechs and become more precise by taking on body augmentations that limit the separation between flesh and metal, Balteus doesn’t have to jump through these hoops; it doesn’t have a pilot. In a game where you never see a person’s face, it feels appropriate that the first truly backbreaking enemy you come across is pure machine, an autonomous attack dog that does the bidding of a distant government. The robot’s name gives us another clue about how things will go; tying in with the game’s constant allusions to ancient Rome, the word balteus can refer to a Roman sword belt, a tool similarly outfitted with deadly weapons. Unfortunately for you, this adversary’s vast arsenal very much manifests in gameplay.
In their initial phase, they’ll fire off a seemingly endless supply of missiles, and the worst variation is when they fill the screen with projectiles that approach from three directions, requiring you to evade at precise angles. In between ducking and threading, you’ll occasionally hear a warning beep accompanied by a flashing red indicator, which signals the bot is about to fire a high-speed blast that deals massive damage and stagger if you don’t sidestep it. As you enter the second phase, things get even dicier, as a series of sweeping flamethrower attacks are added to the mix, each requiring quick responses or you’ll end up barbecued.
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