Bringing Habitat Back to Life
Rescuing LucasArts' Proto-MMO from Oblivion
Alex Handy is on the verge of something big, and he’s excited. In fact, it’s his dream.
The founder of The Museum of Art and Digital Entertainment — or “The MADE” — based in Oakland, California, Handy and other volunteers devote large portions of their lives and free time to preserving videogame software, hardware and peripherals that run the risk of being lost to time. But there is one project in particular that stands out as a milestone of the organization’s work — a passion project fueled by luck.
The project: to bring the 1986 LucasFilm Games’ Habitat back online in its original form.
Habitat is ostensibly the first MMO, or “multi-player online virtual environment,” as it was originally called. Developed by Randy Farmer and Chip Morningstar, and released for beta testing in 1986 on the Commodore 64, Habitat was accessible via the Commodore’s Q-Link, an online service the developers ran on Stratus computers, large machines used primarily in banks and hospitals for safety-critical scenarios, via its VOS operating system.
In Habitat, users had avatars—it’s even credited with coining the term. They could chat with other players, interact with objects in the world and even set up laws for the game’s citizenship—features that are commonplace in MMOs today. Habitat was supposedly even developed to support 10,000 players—a feat achieved on a console with only sixty-four kilobytes of memory. Of those sixty-four kilobytes, thirty-two were allocated just to the game’s visuals. Everything else was run with the other thirty-two. For comparison, that’s an entire primitive MMO running on less memory than the average mp3 file.
The game was live for about two years, between 1986 and 1988, after which its beta closed. A smaller version of the game was released to the general public under the name Club Caribe in 1988, also ran on the Q-Link service. LucasArts licensed both Habitat and Club Caribe to Fujitsu in 1989, which later bought its rights completely and have held them until recently, when circumstance brought the long-dormant game into Handy’s life.
While curating an exhibit looking at the history of LucasArts Games at the 2014 Game Developers’ Conference, Handy contacted Farmer and Morningstar, asking for any Habitat assets the MADE might be able to include. To his surprise, the request was met with the game’s entire source code.
“When they did that,” Handy tells Paste, “I kind of felt obligated to do something with it.” He immediately began researching how Habitat might be brought back online, despite being told it was a feat that was likely impossible. Even Farmer and Morningstar explained this point to Handy, though they did eventually jump aboard the project to help.
Handy’s first step was reaching out to Habitat’s license holder, Fujitsu, requesting permission to move forward with bringing its game back to life.
“Generally, when it comes to software preservation projects, there are only two types of responses you get,” Handy explains. “One: you get no response. That means ‘no, go away.’ Two: you get the guy that just starts laughing and says, ‘that is the coolest thing I’ve ever heard of.’” Contacting Fujitsu of America, Handy got the latter response from two lawyers who loved his idea.
“You would think calling a lawyer at Fujitsu would have been the worst thing I could have done in this situation, to alert a lawyer [to our project]” Handy continues. “But in fact, it was the best thing I could have done, because he was so excited about it.”
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