The Rise of the Destiny-likes
Anthem, Fallout 76 and the New Destiny-Inspired Mega-Genre

This E3 saw the AAA sphere continue its drift toward a new hybrid model of online experience, drawing its design inspirations from Bungie’s Destiny as much as from traditional singleplayer modes and team deathmatches. There’s not a great name for this type of game yet (we’re still very much in the “-like” era of a genre title) but it’s clear that the “Destiny-like” game design is already making its mark.
From Bioware’s Anthem to Bethesda’s Fallout 76, this type of small-party, multiplayer-focused first person game is clearly the current AAA darling child. I’ve written before about how I think that Bioware’s Anthem isn’t playing to the development studio’s historical strengths, and while initial thoughts on the game from the show floor have been mostly positive, even the most glowing recommendations agree that the game appears to be lacking in Bioware’s traditional story-and-character-first approach to worldbuilding.
What appears to be the next game to succumb to this ur-genre is a surprising one: Bethesda’s Fallout 76. While Fallout 4 dabbled in a construction element, Fallout 76 plans to make crafting and survival its primary focus, and looks to be based around a multiplayer element. Given that the series’ lore often deals with the consequences of Vaults outgrowing their initial space to expand into the Wasteland above, it’s not unlikely we’ll be seeing a similar, small-multiplayer Destiny-like experience based around the expansion of the player’s vault into the Wasteland. Early reports suggest it also might take some inspiration from battle royale games, another thematic tone that would dovetail with the series’ post-apocalyptic setting.