Diablo II: Resurrected Alpha Impressions: It’s Pretty Good So Far

As a seasoned veteran of the original Diablo II, I’m in the strange position of simultaneously wanting two contradictory things. I want a Diablo II remaster that is both 100% faithful to the original, and yet different and better in all the right ways. This is a familiar demand from gaming fans, and one I try to avoid—nostalgia for its own sake, after all, is gauche. But Diablo II was such a genuinely great game on its own feet, despite the presumed superiority of its successor, that it’s not a surprise that Blizzard would return to it. Over 20 years after its initial release, it still has a dedicated online fanbase.
This weekend is the Diablo II: Resurrected’s first public build, an alpha that covers the first two Acts of the game. I’ve been intrigued to see what form the updated release would take. My biggest hope for Diablo II: Resurrected was that it would take the original game and polish its visuals while giving it a few quality of life improvements adopted from Diablo III. So far, this seems to be the case, with subtler changes, like auto gold collection, making a welcome but unobtrusive debut. Firing up the alpha build, it’s clear that when Blizzard said they had all the game’s original assets, they meant it. Aside from some redesigned menus and upgraded visuals, everything is the same. The vocal performances, music, and sound effects are identical, if not crisper and more distinctive. I got chills hearing the sharp twang of the background strings of “Rogue Encampment” again.
In terms of what has changed, it’s a marvel how much a difference some updated textures and lighting can make. Even the more brutish and sparsely designed locations, like the open fields of Act I, are so much better off. Every rock texture, dimly lit torch and rugged blade of grass adds a new level of character to the environments. The refurbished elemental effects are perhaps the best visual improvement, especially when it comes to lightning attacks and fire. The scene in Tristram as I rescued Deckard Cain shone as it never has before.