Disco Elysium Is a Kind of Self-Loathing I Can Understand
It’s cliche, but brilliant, to write a detective as an alcoholic. The investigation process of gathering and interpreting clues to solve a crime is not unlike piecing together a night lost after getting blackout drunk. It’s fitting that the protagonist of Disco Elysium, the amnesiac Harry DeBois, investigates two major mysteries simultaneously during the game: the murder of the man hanging in the hotel yard, and the events leading to his loss of memory. He is the walking definition of “making it up as you go along.” Throughout the story, as he interrogates suspects and possible witnesses, his bizarre non-sequiturs and left-field responses are a constant embarrassment, both to his professional partner Kim Kitsuragi and himself. His desire to atone and elucidate the past is only exacerbated by his nihilistic internal dialogue and its faithful ability to be more antagonistic and critical than any of the people he meets during the case. At times, with its alternating between cruel and cajoling, its as if his inner life is a separate character itself. Harry gets away with a lot, and yet, he doesn’t get away with anything.
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