Everything I Know about Dragon Ball Comes from Videogames
I don’t know shit about Dragon Ball. It’s an age thing: none of the comics or cartoons were popular in America until I was well out of childhood, and although college was a time of great personal discovery for me none of it involved cartoons or games or anything like that. Manga wasn’t even a thing yet in the States when I was at peak Dragon Ball age, and anime was a weird, illicit hobby for strange older men who bought overpriced VHS tapes at comic conventions or Suncoast. I knew one guy who was super into anime in middle school and for entirely unrelated reasons our friendship didn’t last past the 7th grade. (He tried to show me one of those mythical anime porns that you only heard vague whispers of at Dragon Con and I shut that shit down immediately, and even that wasn’t why we stopped hanging out. Dude was weird in a myriad of ways. Like, a bad weird.) If you weren’t around in the ‘80s or early ‘90s it’s probably impossible to realize the absolute lack of any impact anime and manga had on mainstream American pop culture; the closest we got were those chopped up Robotech seasons that were kind of a fringe thing in the mid ‘80s, and the mecha aesthetic of The Transformers—which, of course, was localized to feel like one of the most American damn things ever. So yes: I did not know shit about Dragon Ball, and still know very little today, outside of what videogames have taught me.
What I have learned from games has helped me understand why Dragon Ball has resonated with so many kids around the world, while also making me realize that it relies on a lot of the same nonsense as American superhero comics—and is maybe even more guilty of some of its worst excesses. I’m honestly surprised at how similar Dragon Ball and superhero comics can be, but I guess it makes sense, given that Dragon Ball seems to be the juvenile entry point into both anime and manga for most American kids. Or at least was, back whenever it first aired or got published over here.
But yes: I’ve never watched an episode or read a page of any Dragon Ball series. I’ve played two games at some amount of length, though, and here’s what Dragon Ball FighterZ and, especially, the brand new Dragon Ball: Sparking! ZERO have taught me—and why that has convinced me more than ever that I’ll never actually get into this Dragon Ball stuff.
Like Superhero Comics, Everybody Dies, and Then Comes Back
I had no idea how often Dragon Ball kills off major characters, only to bring them back very quickly. It must’ve been surprising at first to see characters killed off, especially to American kids not used to cartoon death once the show became popular over here, but based on my experience with superhero comics I’m sure that surprise wore off very quickly. You can only get audiences to really care about a shocking death too many times even without resurrection as a constant possibility, but once life and death becomes an endless carousel the goose is truly cooked.
This doesn’t come through in FighterZ, but playing through the episode battles in Sparking! ZERO hammers home how often the anime kills off its major characters. Vegeta, Piccolo, Krillin, even Goku all die at one point or another, with all inevitably returning in due time. There’s even a stretch in Vegeta’s storyline where he’s actively dead despite fighting alongside Goku back on our plane of existence, cute little halo over his head and everything.
Ultimately all these deaths are undone using the same plot point. The good guys collect all seven Dragon Balls, and then make a wish to undo all the death and destruction wrought by the bad guys. So the deus ex machina is baked into the series; it’s right there in the name. One thing that’s hurt superhero comics in America is that this constant cycle of death and resurrection has removed what should be the highest stakes from their storytelling; if anybody can die and everybody who dies inevitably returns, nothing means anything anymore. I didn’t expect Dragon Ball to not only have that same issue but for it to be a fundamental, central part of the series.
Characters Are Allowed to Age and Have Kids
Aging is considered a huge problem for American comics. If you ever wondered why Peter Parker has only aged maybe 10 years in 62 years of publication, well, it’s because Marvel doesn’t want Spider-Man to get too old. Marvel operates on a sliding 10-year timeline; basically the earliest Marvel superhero comics from the ‘60s always happened about 10 years earlier than the current comics, which is why its major characters have been locked into the same general ages since the early ‘80s. Even when a character like Parker does stuff entirely in line with a person of his age—like, say, his heavily hyped wedding with Mary Jane Watson in 1987, which was perfectly normal for characters who were roughly 25 or so at the time—Marvel might later decide it ages him too much to be married and go to extreme lengths to ret-con it. (Shockingly, the two have now been de-married almost as long as they were ever officially married.) Marvel and DC characters will almost always return to their most popular form, no matter how they might grow or change over the years; inevitably a new writer or editor will want to reset them back to whatever is considered “normal” for that character, so in the long run they rarely ever change all that much.
Dragon Ball doesn’t worry about any of this bullshit at all. These characters grow up, get married, have kids, watch them grow up (and then die, and get reborn, and die again, etc., ad infinitum) and all the while they’re out here busting up the bad guys’ heads and fighting hard to be the best and all of that. The adults don’t visibly age that much after a certain point, but Goku’s eldest boy Gohan goes from a toddler to a teenager during Goku’s episode battles in Sparking! ZERO, and based on FighterZ Goku and Chi-Chi eventually have a second son. Vegeta and Krillin get their own moppets, with Vegeta’s son Trunks (every Dragon Ball family has a weird naming convention, and for some reason with Vegeta and his wife Bulma it’s underwear) having a future version that pops up in Sparking! ZERO before he’s even born. Dragon Ball embraces its characters growing, starting families, and developing in the way real people in the real world do, which in this one very specific way somehow makes a series about constant space alien invasions and revolving door deaths feel more grounded and realistic than superhero comics set in recognizable American cities.
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