Dragon’s Dogma 2 Is a Storytelling Machine

After a few minutes of mucking about in Dragon’s Dogma 2, I came across a bridge that would take me to my objective. In a bid at trying to recreate some of the game’s initial trailer, I destroyed the bridge at one of the ends, severing what I would later learn to be an integral connection to the mainland. Safely on the other side, I engaged a group of soldiers being swarmed by goblins, which me and my pawns quickly dispatched before night falls. I was left with two choices here: make camp or brave one of Dragon’s Dogma’s infamous nights. I chose the latter.
A mistake in hindsight, I made my way back to where the aforementioned bridge would’ve been had I not wrecked it. In any other game, it might’ve disappeared for a time before being magically fixed offscreen so as to not inconvenience players. Not here though. In Dragon’s Dogma 2, that bridge was gone, its lingering wreckage a reminder of my errors like a stained t-shirt after a night out. It was on me to divine a path back in Dragon’s Dogma 2’s harrowing and suffocating darkness. Along this tragic journey, I guided my party further in the wrong direction than I intended, coming to a thicket of trees that were soon toppled by the rampage of a minotaur that descended on me and my allies. Tree trunks flew as I tried to bob and weave the minotaur’s charges. I guarded as best as I could, but the minotaur’s strength overwhelmed my own and I spent more time laid out than I did in the fight before an epiphany struck me.
In the thick of the action, I clambered onto the minotaur’s head and maimed its face with my sword. My pawns not only made sure I was topped on health but that my sword caught fire, so as to deal more damage. Slowly but surely, I whittled the minotaur’s health down and my NPC companions, seemingly feeling the tide of battle shifting in our favor, followed suit and joined me atop the beast. Soon enough, a number of us were hilariously crawling all over, not unlike ants, and it wasn’t long before the weight of our bodies and blows toppled it, leaving our would-be predator exposed and vulnerable. Regaining its footing, the minotaur made one last ditch attempt, even going so far as downing a number of my pawns, including my healer. With a sliver of health left, I charged in and used one of my vocation skills, Airward Slash, which sent me up into the air where my blade would soon crash down on my opponent, and with that last swipe, my hard-fought battle came to an end. To think, this was not only a detour, but a complete accident on my part: I had meant to find a way north and instead went south.
On my way back to the camp we had come across earlier, I tasked my pawn Max with guiding us to our next objective in the hope that they might finally get me across the river I could no longer seem to cross. In short, they did. A shallow stretch of rocks provided a path which we could cross in the hopes of finding our way back. It also held, at the very end of it, a den of armed lizardfolk who laid waste to me too many times to count. In my final attempt at the encounter, I ran past them as best as I could as they picked off my companions one by one. Climbing the hills behind them, I was greeted by a cacophony of bewildering sights and sounds. The air around me took on a greenish hue and the sound of explosions by the river signaled to me that the lizard’s explosive barrels had claimed another victim. I heard the roar and footfall of monsters out of my line of sight and the tinged air took ghastly shape, chased me up one last mountain where I made a defiant last stand. Unequipped with anything that could make a difference and bereft of any allies, whatever malignant spirit had found me closed in and snuffed me out. I never made it to my goal. My journey had ended in tragedy.