The Elder Scrolls: Legends is Too Similar to Hearthstone
And I Don't Like That
With the release of Elder Scrolls Online and Fallout Shelter, Bethesda marked the beginning of a new era, one punctuated by attempts to break into other profitable sectors of games publishing by releasing spin-off titles. The latest is the recently announced The Elder Scrolls: Legends, a card strategy game set within the Elder Scrolls universe.
I recently got a chance to play several chapters of the game, which is currently in Alpha, and while I’m not much for card strategy games, I decided to give it a shot in the interest of reinforcing and furthering my knowledge of The Elder Scrolls lore. It plays out a lot like Magic: The Gathering or Hearthstone, with a deck of collected cards serving as the primary means of combat, each with their own effects or bonuses. The challenge lies in playing the correct card at just the right moment to outmaneuver your opponent, and building and customizing a deck of powerful cards can take months to years, depending on the player.
In Legends, the cards are based on the iconic factions, creatures and weaponry of the series, and players are allotted Magicka to spend as currency in order to put a card into play. There are two sides (divided by a line) in which cards can be placed, and generally attacks can only be made on enemies in the corresponding lane. The player character and their opponent are given 30 hit points each and must strategically balance their resources between eliminating attack/support cards, and chipping away at their opponent’s health to win the match.
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