Making a Mobile Esport: The Clash Royale Crown Championship
Photos of Ramos courtesy of Supercell. Other photos by Garrett Martin.
The fire rises.
On the floor of the Copper Box Arena in London, two fire dancers wave flaming batons in time with a martial drum beat. Each one stands next to an ornate brazier set within the stage; as the sweep of a baton reaches its peak, the flames from these fire pits surge a few feet into the air. Far behind them, at the opposite corners of the court, stand two large, inflatable cartoon kings staring down at the play field, which is covered with a projection that makes it look like a deep, lava-filled pit. Massive screens overlook everything, running a constant stream of fantasy-themed computer animations interspersed with live shots of nervous young men. This ceremony can only mean one thing: the next round of the Clash Royale 2017 Crown Championship World Finals is about to begin.

Clash Royale is one of the most popular mobile games in the world today, with over 100 million downloads across all platforms and over $1 billion in revenue since its release in early 2016. Part collectible card game and part tower defense, it pits two players against each other, using pre-constructed decks to call forth warriors, monsters and spells to destroy their opponent’s three towers. They lay their digital cards down on the tablet screen as they accumulate more elixir, the currency that regulates how they expend their cards, pointing ogres and golems down one of the single-screen map’s two lanes and watching them lumber into enemy territory. It’s Magic mixed with League of Legends, but with the ease of touching a screen and streamlined rules that make it easier to understand for non-players than most videogames. And that’s why Supercell, the Finnish game company that created Clash Royale, thinks it could be the next big game in esports.
2017 is the first year for the Crown Championship World Finals, the official Clash Royale world championship created by Supercell. The tournament in London in early December caps off an inaugural season that started with an open in-game event that drew over 27 million players in August. Players who made the cut went on to events that took place around the world, and by the end the 16 best players made it to London, representing 10 countries across three continents. The best-of-three-rounds, single-elimination tournament ends with one player taking home $150000, the largest single slice of what began as a $1 million prize pool for the entire season.
As Tim Ebner, the Virginia-born, San Francisco-based esports manager at Supercell, explains, the Crown Championship grew out of a need to support what players were already doing with the game. “We launched the game and we saw players creating tournaments, playing tournaments and watching them,” he says in a players’ lounge deep in the bowels of the Copper Box. “It’s fun for people to watch and cheer on their friends, and we saw players doing that after we launched the game, so esports is just about supporting that. And we think it’ll keep players engaged with the game longer. Which is our ultimate vision for the company.”
That player engagement is what makes games like Clash Royale so lucrative. It’s a perfect example of the “freemium” model that dominates mobile games. The game itself is free, but to play it at length or to the level needed to really master it, optional purchases are basically needed. Players can spend real money to buy “gems” to play in tournaments or speed up the unlock times for loot won in matches. For a dollar you can get 80 gems; for $100 you can get 14000. There are various price tiers between those extremes, from $5 to $50. The most devoted players will typically wind up spending far more on this game they downloaded for free than they would on a standard $60 PlayStation or Nintendo game. This is how a free game rakes in over a billion dollars in a year.

The expansion of esports has continued apace in 2017. It’s moved past hobbyists watching streams online, establishing basic cable beachheads on such TV networks as ESPN and TBS. Blizzard’s Overwatch League, which is following a traditional sports model with teams based in specific cities, started its first preseason in early December. Activision continues to support the Call of Duty World League, renting out the Orlando Magic’s NBA arena for its recent world championship. League of Legends and Dota II remain the biggest games on the scene. They all have something in common that Clash Royale doesn’t share: those games are played on PCs or videogame consoles by diehard videogame fans. Unlike Clash Royale, they aren’t mobile games.
One of the biggest challenges with the Crown Championship is getting the attention of the Western esports world, where mobile games aren’t a priority for either viewers or the media. Despite its massive popularity, and its higher profile in Asia, where mobile esports have caught on more than in the West, Clash Royale flies under the radar of the American esports establishment, in part because it’s something you play on phones and tablets. Instead of viewing its relatively streamlined and straight-forward nature as a gateway game for people who might not quite understand more complicated esports like League of Legends or Counter-Strike: Global Offensive, it’s overlooked in favor of games that boast more of a “hardcore” pedigree. This is borne out by the demographics of the press covering the Crown Championship on-site in London; Paste and a small handful of other Western outlets were dwarfed by sizable media contingents from China, South Korea and Japan.
Where some might see an uphill battle for Clash Royale in the esports world, Ebner sees an opportunity. ”[Esports] very much feel like a hyped thing,” he says. “What’s fun for me, if I talk to press, is that we have an interesting story in that we have a popular game with lots of players, and it’s on mobile, and outside China mobile esports has not become a big thing yet. it seems like there’s an opportunity for us. Whether or not we can succeed and be as big as other games out there, I don’t know, but I like that we’re able to work on that.
-
Life Is Strange Endures a Decade Later Thanks To Its Music By Willa Rowe October 23, 2025 | 3:04pm
-
We Have No Objections to Ace Attorney's Action-Packed Music By Marc Normandin October 22, 2025 | 1:21pm
-
What Is Call of Duty Scared Of? By Moises Taveras October 21, 2025 | 2:43pm
-
The Strength of Super Metroid's Soundtrack Is in Its Silences By Maddy Myers October 21, 2025 | 1:30pm
-
Reunion Is A Great Post-Car Crash Game By Wallace Truesdale October 20, 2025 | 12:00pm
-
How Games Turn Us into Nature Photographers By Farouk Kannout October 20, 2025 | 11:00am
-
Silent Hill f Returns the Series To What It Always Should Have Been: An Anthology By Elijah Gonzalez October 17, 2025 | 2:00pm
-
Super Mario Galaxy 1+2 Is A New Template For HD Remasters By Madeline Blondeau October 17, 2025 | 12:00pm
-
Shorter Games with Worse Graphics Really Would Be Better For Everyone, Actually By Grace Benfell October 17, 2025 | 10:45am
-
Taylor Swift’s The Life of a Showgirl Songs as Video Games By Willa Rowe October 16, 2025 | 2:47pm
-
Whether 8-Bit, 16-Bit, or Battle Royale, It's Always Super Mario Bros. By Marc Normandin October 15, 2025 | 3:15pm
-
Lumines Arise's Hypnotic Block Dropping Is So Good That It Transcends Genre By Elijah Gonzalez October 15, 2025 | 1:00pm
-
I’ve Turned on Battlefield 6’s Senseless Destruction By Moises Taveras October 14, 2025 | 3:30pm
-
Ghost of Yotei Reminded Me of the Magic of the PS5 DualSense Controller By Maddy Myers October 14, 2025 | 12:15pm
-
Steam’s Wishlist Function Is Missing One Crucial Feature By Toussaint Egan October 13, 2025 | 3:30pm
-
The Future of Kid-Friendly Online Spaces By Bee Wertheimer October 13, 2025 | 2:30pm
-
In the End, Hades II Played Us All By Diego Nicolás Argüello October 10, 2025 | 2:00pm
-
Hades II's Ill-Defined, Unserious World Undermines the Depth and Power of Mythology By Grace Benfell October 9, 2025 | 1:00pm
-
2XKO’s $100 Arcane Skins Are the Latest Bummer for Fighting Game Fans By Elijah Gonzalez October 8, 2025 | 3:00pm
-
Nintendo's Baseball History: Why Ken Griffey Jr. and the Seattle Mariners Should Be Honorary Smash Bros. By Marc Normandin October 8, 2025 | 1:00pm
-
Don’t Stop, Girlypop! Channels Old School Shooter Fun Alongside Y2K ‘Tude By Elijah Gonzalez October 8, 2025 | 9:14am
-
Ghost of Yōtei and Assassin's Creed Shadows Have Refreshingly Different Heroines By Maddy Myers October 7, 2025 | 12:15pm
-
Yakuza Kiwami 3 and the Case Against Game Remakes By Moises Taveras October 7, 2025 | 11:00am
-
and Roger and Little Nightmares Understand Feeling Small Is More Than Just Being Small By Wallace Truesdale October 6, 2025 | 1:00pm
-
Daimon Blades Is A First Person Slasher Drenched In Blood And Cryptic Mysticism By Elijah Gonzalez October 6, 2025 | 12:00pm
-
The Erotic and Grotesque Roots of Silent Hill f By Madeline Blondeau October 3, 2025 | 3:10pm
-
Time and the Rush of the Tokyo Game Show By Diego Nicolás Argüello October 3, 2025 | 1:49pm
-
Upcoming Horror Game From Spec Ops: The Line Director, Sleep Awake, Is Sensory Overload By Elijah Gonzalez October 3, 2025 | 10:30am
-
Is It Accurate to Call Silent Hill f a "Soulslike"? By Grace Benfell October 2, 2025 | 2:45pm
-
Fire Emblem Shadows and Finding the Fun in “Bad” Games By Elijah Gonzalez October 2, 2025 | 1:22pm
-
30 Years Ago the Genesis Hit the Road with the Sega Nomad By Marc Normandin October 1, 2025 | 1:44pm
-
Blippo+ Stands Against the Enshittification of TV By Moises Taveras September 30, 2025 | 12:00pm
-
Our Love-Hate Relationship with Silksong's Compass By Maddy Myers September 30, 2025 | 10:15am
-
This Week Was Maps Week By Garrett Martin September 29, 2025 | 5:15pm
-
Unlearning Productivity with Baby Steps By Bee Wertheimer September 29, 2025 | 1:30pm
-
Ananta Wants to Be Marvel’s Spider-Man, And Just About Any Other Game Too By Diego Nicolás Argüello September 29, 2025 | 11:30am
-
We Haven’t Properly Mourned the Death of RPG Overworlds By Elijah Gonzalez September 26, 2025 | 3:45pm
-
No Map, No Problem - Hell Is Us Trusts Players To Discover Its Wartorn World By Madeline Blondeau September 26, 2025 | 1:15pm
-
Keep Driving Understands That Maps Can Be More Than Functional Accessories By Wallace Truesdale September 26, 2025 | 10:50am
-
Games Criticism Isn't Dead, But That Doesn't Mean It Can't Get Worse By Grace Benfell September 25, 2025 | 12:30pm


