Boy, Fallout 76 Sure Is Fallout 4

I’ve mentioned before that back when Fallout 76 was announced, even I was surprised at how little the game pissed me off. Oh sure, it made me mad (multiplayer, for many reasons, is about the last thing I could ever want in a Fallout game), but not nearly as much as you’d expect given the increasingly disillusioned articles I wrote throughout Fallout’s release and DLC cycle. Fallout 4 had been, for me, a series of disappointments that broke tradition with what I originally loved and appreciated about Fallout, particularly its sense of discovery and isolation and how vast the world felt for all the different ways to approach conflict within it. In a combination of resignation and misplaced optimism, I began to fantasize that Fallout 76 could be a chance to course correct, perhaps isolating the crafting survival experience from the core games and restoring some of the features that Fallout 4 removed (like Skills) in order to restore its RPG foundation.
I never dreamed that Fallout 76 would just be an MMO Fallout 4, though. I wanted the game to isolate the crafting and survival aspects of Fallout 4, but I didn’t expect the game to just be those crafting and survival aspects. And while I generally don’t object to the reuse of certain defining themes and core mechanics across a game series (most games are built on at least something that has been used more than once, and without that, they would be even more expensive and time consuming to make), this is just tedious. I can’t believe I’m spending endless hours doing mindless scrap runs for Wonderglue and Duct Tape again.
It took only a few hours of playing Fallout 76 before I slipped into a very familiar pattern: play for about 45 minutes, break my weapon or run out of ammo, then spend another 3 hours doing junk runs and scrapping for parts. For a new game, it’s already much too familiar, and annoyingly so: after the 700+ hours I put into Fallout 4, I really didn’t expect I’d be back in the position of having to memorize crafting recipes and what ingredients each component breaks down to again. While it comes in handy that I already know lots of little things about the Fallout 4 crafting system (always, always pick up Sensor Modules), at the same time, if I wanted to play Fallout 4 I’d just go play Fallout 4. And I’d do so alone, without having to constantly look over my shoulder for hostile players while I’m just trying to make some ammo and repair my armor.