Fantasia and The Evolution of the Music Game
Last month Harmonix, the developers of the Dance Central and Rock Band games, invited Paste to a special preview of an unannounced game scheduled for release later this year. Writer Joe Bernardi ventured into Manhattan after the long Memorial Day weekend to learn about Harmonix’s secret new game.
Harmonix’s new thing is a Fantasia videogame.
I showed up at the SoHo House (a “private members’ club for those in film, media and creative industries”) in the West Village on a rainy afternoon and, after some confusion about what I meant by “Harmonix Event,” the polite doorwoman sussed out that I was bound for the “Fantasia press demo.” I exited the elevator to find a two-foot by three-foot sign that read Fantasia: Music Evolved. As a paid member of gaming’s fourth estate, I managed to catch on to what I was about to see even before entering a large, tastefully lit room with free coffee, lots of books, and brand managers and publicists from both Harmonix and Disney. Also present were the game’s design lead, and a stern-looking, note-taking man sitting in the back of the room who was not introduced to me.
The pitch with Fantasia: Music Evolved is that current music and rhythm-driven games tend to be too lockstep, providing the player with a simulation of what playing guitar is actually like without the ecstasy of improvisation and creation that typically comes with it. Disney and Harmonix, having been working on the game for the last three years, share a hope that it will cross that chasm, allowing for a richer and more fulfilling creative experience that places the emphasis on exploration and shareable moments, rather than how accurately one can press buttons in rhythm to “Mississippi Queen.”
What we seem to have gotten is an arm-waving Dance Dance Revolution-like game with an exploration layer and the ability to change the arrangements of songs on the fly.
F:ME, an Xbox 360 and Xbox One exclusive, relies heavily on the Kinect; its performance-based play consists primarily of little arrows gradually appearing onscreen during a song, telling the player which direction to gesture in. As the song goes on, the player is scored based on their ability to gesture in the correct directions at the correct times. I’m not about to besmirch the appeal of dancing around like an idiot to Queen or Avicii (both of whom make appearances), but what we’ve got here reads less like “Music Evolved” and a lot like Dance Central with less complex moves and more abstract art.
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