The Final Fantasy VII Letters, Part 5
AERIS DIES
From: Kirk Hamilton
To: Leigh Alexander
Subject: Re: AERIS DIES
Oh, how cruel this game must have seemed. How cruel!
I am as likely as anyone to poke fun at The Great and Sad Tragedy Known As “Aeris Dies,” but now that I’ve seen it for myself, I do believe I’ve never quite experienced a loss like it in a videogame. Though perhaps not for the reasons some would think.
It wasn’t what happened, nor was it whom it happened to; as I mentioned to you earlier this week, I was surprised by when it happened. To unceremoniously kill off a main character midway through the story, leaving us to carry on for dozens more hours without her… had something like that been done before? How cold, how harsh. Rather than taking Aeris from us immediately before the final credits, FFVII forces us to carry on, to lug our grief through another seventy hours of gameplay, painfully aware of the hole in our party where she used to be.
It’s no wonder so many people were and are obsessed with saving her. If I didn’t know better, I’d still feel all but sure that she’d return before the end of the game. I’m not ruling out some sort of “Spirit of Obi-Wan” situation, but had I played this game back in 1997, I don’t doubt that I would have played the entire remainder of the game while entertaining the vague hope that she would somehow return to my party.
I jokingly played up my agony over her death on Twitter and elsewhere, but in truth I was far more affected by the scene than I had anticipated I’d be. I have both read and edited a plethora of articles about her death, and just about every image search I’ve done for this letter series has turned up at least a couple of screenshots of it. But all the same, I wasn’t quite prepared for the impact that it had on me.![]()
Part of it was the scene’s strange, bloodless brutality—we are talking about the from-on-high skewering of a 22 year-old girl, after all. But mostly it was the music. We haven’t talked much about Nobuo Uematsu’s musical score, and to a degree I’m glad for that. As easy as it would be to carry on about my favorite pieces, Uematsu’s music is about so much more than any of his individual themes, isn’t it? It’s the way they weave together, the manner in which he cleverly modulates and ornaments his motifs to tell a story all his own. A track from the game has already earned a place among my favorite pieces of videogame music, but a theme-by-theme analysis feels premature without a full understanding of the story those themes tell.
There is a reason that the composers on many JRPGs are listed in the opening credits alongside the directors and producers, and that reason is exemplified by the moment you describe, when Aeris’s sonorous orb first touches the steps. There is a finality to it; by playing her theme, the game is telling us, “Yes, she really is gone.” Years of internet hype and mockery had wrought a wall of cynicism around my heart, but that six-note motif found a way to pierce it.
I’m being a bit melodramatic, of course. I’ve already gone on the record saying that I mostly found Aeris to be annoying, and I’m actually happy now that the game won’t be constantly forcing me to choose between her and my girl Tifa. But Aeris and I bonded during our date at Golden Saucer, and I was truly sad to see her go.
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