Football Manager 2016: A Search for Perfection
The voice on the other end of the phone is warm, friendly and immediately recognizable as belonging to Iain Macintosh, soccer journalist for ESPN and editor of The Set Pieces. It’s also enthusiastic. He’s called to speak about his favorite thing in the world: Football Manager.
“For me, it’s part of an ongoing project in search of perfection,” he replied when I asked him about the scale of the game. “And sometimes you can get a Football Manager which isn’t quite perfectly balanced, but in any other sphere it would be a good piece of software. I guess it’s a search for unattainable perfection.”
A search for perfection. Understand what this means, because it gets to the heart of what Football Manager’s become. For the uninitiated, Football Manager is a soccer simulator. It’s the soccer simulator. Hell, it’s the greatest sports simulation ever made. It has hundreds of thousands of real life players and thousands of teams, right down to the local leagues. The tactical depth is staggering; you can micromanage your players and how they’re trained to a microscopic degree.
The game’s aim is the perfection Macintosh mentions. Football Manager is so big because it has to be. Because soccer’s big. And, because of that, because of how mammoth the undertaking is, it’s better to think of Football Manager as an iterative process rather than a yearly standalone series. It’s akin to Dwarf Fortress, with its quasi-yearly patches, only instead of finding a way to create the perfect intersection of dwarf behavior and realistic geology, Football Manager is trying to find the perfect version of how soccer moves and breathes.
Sometimes, the yearly entries fall flat, every bit as much as a patch might be underwhelming. This was the case with 2013’s edition, which introduced a new match engine. Because this was a major change to the systems underpinning everything from training to match results, it shipped in a not great state. Without eliding the fact that paid waystations on the way to a constantly evolving goal can be hard to take when they don’t work properly, from a creative standpoint there will be stumbles on the march to an ever evolving “end.” It’s not that Football Manager was bad in 2013, though Football Manager 13 was; it’s that they released an underbaked patch. Football Manager was and is the same as ever: sprawling, touchy, weird, expansive.
That’s a tough concept to always bear in mind, but I admit that I’ve got a long fuse when it comes to Football Manager frustration. I am obsessed with soccer, but it’s a midlife obsession, and in no way would it have taken hold without Football Manager. I’m not alone in being obsessed with that blurred line between real soccer and the stuff on my PC screen. Macintosh wrote a book about his addiction to the game. There’s even a documentary about the people who play the game.
As studio director Miles Jacobson sees it, the game should try to find that line between reality and unreality, standing astride it.
“For me, it’s to blur the lines between reality and virtual reality. That’s what we’re trying to do—create an escape for people from their normal lives into believing that they really are the head coach of their favorite team whilst they are playing FM,” he says. “There’s no single way to do that. Everything has to be believable.”
Macintosh concurs. “It created this alternative reality. This was the first game which kind of plunged you into this universe. It didn’t matter if you won or lost. The computer would sack you and the universe would be created without you.”
The game, in other words, isn’t just something you play. The game also plays you. It plays you by spinning a new world out of code and procedural players, begging for your input in an irresistible manner. It can also play without you, continuing on if you get fired, relegating you to observer in this tiny alternate universe. It surprises you, because anything can happen. Truthfully, the way the game generates new players and fictional takeovers of clubs by billionaires does mean that anything can happen; mediocre Bundesliga team Stuttgart just won the 2017 Champion’s League in my current Football Manager 16 game and that’s crazy.
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