Videogames Don’t Need Defending Because They’re Part of the Problem
It’s been almost a month since the El Paso shooting, and of course, nothing has changed. Nothing changed when elementary school children in Connecticut were massacred in their classrooms in 2012. Nothing changed after Charleston, Orlando, Las Vegas, Parkland, Santa Fe. Nothing will change in 2019, especially during an era in which the current administration has relentlessly attacked Latinx people with no shame.
Following this latest tragedy—following every tragedy—many politicians blamed videogames for mass shootings. It’s a tired attempt at deflecting from the societal stigma against mental health issues, easy access to guns in a culture that glorifies them, and misogyny that make up the core factors behind mass shootings. Increasingly, it’s also an attempt to downplay the rise in white supremacy plaguing America.
Many then flocked to defend videogames, but the truth is games didn’t need to be defended. Videogames aren’t to blame directly for gun violence, but they’re also part of the problem. Videogames have historically ignored, alienated and demonized marginalized people—especially brown and black people. They have rarely fought back against the stereotypes, prejudices and bigotry that emboldened the El Paso shooter to make the 10-hour drive to commit a massacre in a city with a population that is 81.4% Hispanic/Latinx. In fact, they have worked to cement them, and for that, they don’t need an industry with a workforce that is 68% white to jump to their defense.
According to a 2005 study titled Violence, Sex, Race, and Age in Popular Video Games: A Content Analysis, “The Media Education Foundation (Huntemann, 2000) reported that 8 of the 10 top-selling games feature White characters.” 14 years later, although the industry has become more diverse and aimed to tell more inclusive stories in the last few years, this hasn’t changed much. Latinx people are largely invisible both on-screen and off-screen in videogames—perhaps more than in any other entertainment industry.
But we aren’t just invisible. The majority of the visible characters we get in videogames are stereotypes—drug dealers, luchadores, criminals, gang members.
Take last year’s The Quiet Man. In the first two minutes, the camera pans over members of a gang called “The Savages,” made up entirely of Latinos. In flashbacks, you learn that the white protagonist’s mother was killed by a Latino gang member when he was a kid. You spend the entirety of the game beating up brown and black men. There are no other Latinx characters; this is what The Quiet Man says Latinx people are.
-
We Have No Objections to Ace Attorney's Action-Packed Music By Marc Normandin October 22, 2025 | 1:21pm
-
What Is Call of Duty Scared Of? By Moises Taveras October 21, 2025 | 2:43pm
-
The Strength of Super Metroid's Soundtrack Is in Its Silences By Maddy Myers October 21, 2025 | 1:30pm
-
Reunion Is A Great Post-Car Crash Game By Wallace Truesdale October 20, 2025 | 12:00pm
-
How Games Turn Us into Nature Photographers By Farouk Kannout October 20, 2025 | 11:00am
-
Silent Hill f Returns the Series To What It Always Should Have Been: An Anthology By Elijah Gonzalez October 17, 2025 | 2:00pm
-
Super Mario Galaxy 1+2 Is A New Template For HD Remasters By Madeline Blondeau October 17, 2025 | 12:00pm
-
Shorter Games with Worse Graphics Really Would Be Better For Everyone, Actually By Grace Benfell October 17, 2025 | 10:45am
-
Taylor Swift’s The Life of a Showgirl Songs as Video Games By Willa Rowe October 16, 2025 | 2:47pm
-
Whether 8-Bit, 16-Bit, or Battle Royale, It's Always Super Mario Bros. By Marc Normandin October 15, 2025 | 3:15pm
-
Lumines Arise's Hypnotic Block Dropping Is So Good That It Transcends Genre By Elijah Gonzalez October 15, 2025 | 1:00pm
-
I’ve Turned on Battlefield 6’s Senseless Destruction By Moises Taveras October 14, 2025 | 3:30pm
-
Ghost of Yotei Reminded Me of the Magic of the PS5 DualSense Controller By Maddy Myers October 14, 2025 | 12:15pm
-
Steam’s Wishlist Function Is Missing One Crucial Feature By Toussaint Egan October 13, 2025 | 3:30pm
-
The Future of Kid-Friendly Online Spaces By Bee Wertheimer October 13, 2025 | 2:30pm
-
In the End, Hades II Played Us All By Diego Nicolás Argüello October 10, 2025 | 2:00pm
-
Hades II's Ill-Defined, Unserious World Undermines the Depth and Power of Mythology By Grace Benfell October 9, 2025 | 1:00pm
-
2XKO’s $100 Arcane Skins Are the Latest Bummer for Fighting Game Fans By Elijah Gonzalez October 8, 2025 | 3:00pm
-
Nintendo's Baseball History: Why Ken Griffey Jr. and the Seattle Mariners Should Be Honorary Smash Bros. By Marc Normandin October 8, 2025 | 1:00pm
-
Don’t Stop, Girlypop! Channels Old School Shooter Fun Alongside Y2K ‘Tude By Elijah Gonzalez October 8, 2025 | 9:14am
-
Ghost of Yōtei and Assassin's Creed Shadows Have Refreshingly Different Heroines By Maddy Myers October 7, 2025 | 12:15pm
-
Yakuza Kiwami 3 and the Case Against Game Remakes By Moises Taveras October 7, 2025 | 11:00am
-
and Roger and Little Nightmares Understand Feeling Small Is More Than Just Being Small By Wallace Truesdale October 6, 2025 | 1:00pm
-
Daimon Blades Is A First Person Slasher Drenched In Blood And Cryptic Mysticism By Elijah Gonzalez October 6, 2025 | 12:00pm
-
The Erotic and Grotesque Roots of Silent Hill f By Madeline Blondeau October 3, 2025 | 3:10pm
-
Time and the Rush of the Tokyo Game Show By Diego Nicolás Argüello October 3, 2025 | 1:49pm
-
Upcoming Horror Game From Spec Ops: The Line Director, Sleep Awake, Is Sensory Overload By Elijah Gonzalez October 3, 2025 | 10:30am
-
Is It Accurate to Call Silent Hill f a "Soulslike"? By Grace Benfell October 2, 2025 | 2:45pm
-
Fire Emblem Shadows and Finding the Fun in “Bad” Games By Elijah Gonzalez October 2, 2025 | 1:22pm
-
30 Years Ago the Genesis Hit the Road with the Sega Nomad By Marc Normandin October 1, 2025 | 1:44pm
-
Blippo+ Stands Against the Enshittification of TV By Moises Taveras September 30, 2025 | 12:00pm
-
Our Love-Hate Relationship with Silksong's Compass By Maddy Myers September 30, 2025 | 10:15am
-
This Week Was Maps Week By Garrett Martin September 29, 2025 | 5:15pm
-
Unlearning Productivity with Baby Steps By Bee Wertheimer September 29, 2025 | 1:30pm
-
Ananta Wants to Be Marvel’s Spider-Man, And Just About Any Other Game Too By Diego Nicolás Argüello September 29, 2025 | 11:30am
-
We Haven’t Properly Mourned the Death of RPG Overworlds By Elijah Gonzalez September 26, 2025 | 3:45pm
-
No Map, No Problem - Hell Is Us Trusts Players To Discover Its Wartorn World By Madeline Blondeau September 26, 2025 | 1:15pm
-
Keep Driving Understands That Maps Can Be More Than Functional Accessories By Wallace Truesdale September 26, 2025 | 10:50am
-
Games Criticism Isn't Dead, But That Doesn't Mean It Can't Get Worse By Grace Benfell September 25, 2025 | 12:30pm
-
Upcoming Mobile Game Monster Hunter Outlanders Looks Suprisingly Faithful, but Its Biggest Test Is Yet To Come By Elijah Gonzalez September 24, 2025 | 10:30pm