What We’ve Played at Gamescom, Day Two: Kirby Air Riders, Super Meat Boy 3D, and More
Gamescom 2025 keeps trucking along, with several convention halls full of interesting upcoming games. Here’s everything notable that we checked out on Day 2.
Kirby Air Riders

After a very long stint on the Smash series, Masahiro Sakurai returns to his beloved creation with Kirby Air Riders, a racing game that continues to be a weird, somewhat difficult-to-place thing. Like its predecessor on the GameCube, this latest take has an unusual control scheme, specifically in that your vehicle picks up speed without you pressing a button. Beyond this, the A button is used to charge your ride for a speed boost, you can shake the left stick to do a spin attack, and you hold Y to jump off your vehicle. But while its core feel is similar to the original, this sequel supercharges basically every aspect of the experience by adding a few complexities.
For instance, if you land parallel to the ground after taking to the skies, you get a noticeable speed boost. Another example is that if you hold the Y button while approaching a wounded enemy, you can outright flying kick them off their ride and steal it for yourself. Additionally, the demo I played showed off the series’ most well-known mode, City Trial, which somehow feels even more frantic than the original thanks to the seemingly faster movement speed and abundance of power-ups that will have you shooting electricity and slicing opponents. For those who’ve never played Air Ride’s main offering, it has opponents duke it out in a free-for-all, collecting upgrades littered throughout a city, before everyone utilizes these to compete in an ultimate challenge, like a race or flying test. While I’m not sure what the game’s overarching structure will be, I’m very much hoping it expands significantly on the barebones original. If nothing else, though, the central air racing controls like a dream.
Super Meat Boy 3D

As a 3D follow-up to a deservedly beloved precision platformer, I was initially quite skeptical about whether Super Meat Boy 3D could mimic the original’s speed and pinpoint accuracy. Thankfully, from what little I played, I was pleasantly surprised. One core ingredient why this iteration seems to work is that it introduces certain simplifications compared to other 3D platformers, which let it maintain its speed without making players want to hurl. Specifically, it uses a fixed perspective, so no wrestling with the camera, and you can only move in eight directions. Through this streamlined approach, they’re able to maintain the distinctive feel of the original game without it being overwhelming. It recreates the tension of just barely clearing a spinning razor blade or the situations where you repeatedly wall jump to time a perfect leap. There’s also an air dash now, and it fits quite well, making room for new types of diabolical challenges. In short, my sample of Super Meat Boy 3D translated this series to a new dimension.
PUBG: Blindspot

There isn’t much new under the sun, but PUBG: Blindspot combines some very well-explored templates to arrive at something different. To put it simply, it’s a multiplayer shooter that plays a bit like if you took Counter Strike or Rainbow Six: Siege and pulled the camera back until you were looking down on the battlefield like in a tactics game. However, instead of commanding a squad, here you control a single unit, MOBA-style. At this point, things more or less work as you’d expect: move with WASD, use the mouse to aim and shoot, hit CTRL to crouch, and so on.
As for the default objective type, it’s basically just Counter Strike, tasking teams with either arming a bomb on an objective or stopping this from happening. But more than just taking an FPS and switching the camera angle, this top-down view ties in with an interesting differentiating factor, which is that you can shoot through walls. As a result, you’ll have to play carefully to avoid getting blasted from across the map by opponents who share your bird’s eye view. Other nuances include that each character has their own unique abilities, like a radar or a big ass hammer, and that certain weapons can be aimed at heads and knees. While the core elements of PUBG: Blindspot are familiar, it approaches these ideas from a different perspective.
Invincible VS

You can’t exactly crack the code to a fighting game in 15 minutes, but my brief hands-on with Invincible VS got me a bit closer to this point than I expected due to its intuitive mechanics. Based on the Invincible comics/TV show, this is another tag fighter in what’s quickly become a crowded release calendar for the sub-genre. In this one’s case, getting new players in is definitely a primary focus; the game uses simple inputs instead of motion commands, there are autocombos, there’s a dash macro, and characters could perform a fairly easy universal combo by inputting light, then medium, then heavy attacks into a launcher. Thankfully, there still seems to be some complexities, with very different movement options per character, like floats and air dashes. Add in a whole bunch of mechanics around combo breaks, snapbacks, and more alongside the base complexity found in almost any tag fighter, and there’s some interesting potential here. While the game doesn’t have the most eye-popping art design and combos seem a bit too short at the moment, with some tweaks, this could be another fighting game to look out for.
-
Rock Band 4's Delisting Underscores the Impermanence of Licensed Soundtracks By Diego Nicolás Argüello October 24, 2025 | 3:00pm
-
The Pokémon Legends Z-A Soundtrack Breaks A Series Rule—And Brings Lumiose To Life By Madeline Blondeau October 24, 2025 | 1:45pm
-
EA Sports Mastered the Video Game Soundtrack During the PlayStation Era By Colette Arrand October 24, 2025 | 12:29pm
-
Life Is Strange Endures a Decade Later Thanks To Its Music By Willa Rowe October 23, 2025 | 3:04pm
-
We Have No Objections to Ace Attorney's Action-Packed Music By Marc Normandin October 22, 2025 | 1:21pm
-
What Is Call of Duty Scared Of? By Moises Taveras October 21, 2025 | 2:43pm
-
The Strength of Super Metroid's Soundtrack Is in Its Silences By Maddy Myers October 21, 2025 | 1:30pm
-
Reunion Is A Great Post-Car Crash Game By Wallace Truesdale October 20, 2025 | 12:00pm
-
How Games Turn Us into Nature Photographers By Farouk Kannout October 20, 2025 | 11:00am
-
Silent Hill f Returns the Series To What It Always Should Have Been: An Anthology By Elijah Gonzalez October 17, 2025 | 2:00pm
-
Super Mario Galaxy 1+2 Is A New Template For HD Remasters By Madeline Blondeau October 17, 2025 | 12:00pm
-
Shorter Games with Worse Graphics Really Would Be Better For Everyone, Actually By Grace Benfell October 17, 2025 | 10:45am
-
Taylor Swift’s The Life of a Showgirl Songs as Video Games By Willa Rowe October 16, 2025 | 2:47pm
-
Whether 8-Bit, 16-Bit, or Battle Royale, It's Always Super Mario Bros. By Marc Normandin October 15, 2025 | 3:15pm
-
Lumines Arise's Hypnotic Block Dropping Is So Good That It Transcends Genre By Elijah Gonzalez October 15, 2025 | 1:00pm
-
I’ve Turned on Battlefield 6’s Senseless Destruction By Moises Taveras October 14, 2025 | 3:30pm
-
Ghost of Yotei Reminded Me of the Magic of the PS5 DualSense Controller By Maddy Myers October 14, 2025 | 12:15pm
-
Steam’s Wishlist Function Is Missing One Crucial Feature By Toussaint Egan October 13, 2025 | 3:30pm
-
The Future of Kid-Friendly Online Spaces By Bee Wertheimer October 13, 2025 | 2:30pm
-
In the End, Hades II Played Us All By Diego Nicolás Argüello October 10, 2025 | 2:00pm
-
Hades II's Ill-Defined, Unserious World Undermines the Depth and Power of Mythology By Grace Benfell October 9, 2025 | 1:00pm
-
2XKO’s $100 Arcane Skins Are the Latest Bummer for Fighting Game Fans By Elijah Gonzalez October 8, 2025 | 3:00pm
-
Nintendo's Baseball History: Why Ken Griffey Jr. and the Seattle Mariners Should Be Honorary Smash Bros. By Marc Normandin October 8, 2025 | 1:00pm
-
Don’t Stop, Girlypop! Channels Old School Shooter Fun Alongside Y2K ‘Tude By Elijah Gonzalez October 8, 2025 | 9:14am
-
Ghost of Yōtei and Assassin's Creed Shadows Have Refreshingly Different Heroines By Maddy Myers October 7, 2025 | 12:15pm
-
Yakuza Kiwami 3 and the Case Against Game Remakes By Moises Taveras October 7, 2025 | 11:00am
-
and Roger and Little Nightmares Understand Feeling Small Is More Than Just Being Small By Wallace Truesdale October 6, 2025 | 1:00pm
-
Daimon Blades Is A First Person Slasher Drenched In Blood And Cryptic Mysticism By Elijah Gonzalez October 6, 2025 | 12:00pm
-
The Erotic and Grotesque Roots of Silent Hill f By Madeline Blondeau October 3, 2025 | 3:10pm
-
Time and the Rush of the Tokyo Game Show By Diego Nicolás Argüello October 3, 2025 | 1:49pm
-
Upcoming Horror Game From Spec Ops: The Line Director, Sleep Awake, Is Sensory Overload By Elijah Gonzalez October 3, 2025 | 10:30am
-
Is It Accurate to Call Silent Hill f a "Soulslike"? By Grace Benfell October 2, 2025 | 2:45pm
-
Fire Emblem Shadows and Finding the Fun in “Bad” Games By Elijah Gonzalez October 2, 2025 | 1:22pm
-
30 Years Ago the Genesis Hit the Road with the Sega Nomad By Marc Normandin October 1, 2025 | 1:44pm
-
Blippo+ Stands Against the Enshittification of TV By Moises Taveras September 30, 2025 | 12:00pm
-
Our Love-Hate Relationship with Silksong's Compass By Maddy Myers September 30, 2025 | 10:15am
-
This Week Was Maps Week By Garrett Martin September 29, 2025 | 5:15pm
-
Unlearning Productivity with Baby Steps By Bee Wertheimer September 29, 2025 | 1:30pm
-
Ananta Wants to Be Marvel’s Spider-Man, And Just About Any Other Game Too By Diego Nicolás Argüello September 29, 2025 | 11:30am
-
We Haven’t Properly Mourned the Death of RPG Overworlds By Elijah Gonzalez September 26, 2025 | 3:45pm



