Gearbox At It Again: Developers Not Receiving Promised Bonuses
Image via Gearbox
Gearbox has a long history of treating their workers poorly. One look at their Glassdoor page and you’ll find workers reporting low pay (with unreliable quarterly bonuses), awful leadership, almost no training, impossibly long hours and a complete misuse of profit sharing.
It seems like they’re still up to their old antics. Borderlands 3 was a huge hit, having made over $1 billion in revenue. It’s questionable why, then, as Jason Schreier reports at Kotaku, Gearbox CEO Randy Pitchford told the studio’s developers they would not be receiving their promised royalty bonus.
To compensate for the below market salaries the developers are paid, Gearbox employees are on a profit sharing system. Reportedly, royalties from all of the company’s profits are meant to be split 60/40, with 60% going into the pockets of the owners and the remaining 40% being split between workers in their quarterly bonuses. These bonuses were so large after the release of Borderlands 2 that some workers were able to buy houses just from the money made from their bonus, which became a convenient way to on-board new recruits with a false sense of job security.
Gearbox hasn’t found much success since Borderlands 2, releasing the severely under-performing Aliens: Colonial Marines and Overwatch clone and overall butt of many jokes Battleborn, which just shuttered in-game purchases in February after a scant four year run. Many employees stuck on during this dark period for Gearbox because of promises made of alleged six-figure bonuses following Borderlands 3’s release, a game that was in development for so long it became questionable if it were ever to be released.