Are Jump Scares Really All That Bad?
Within every subcommunity within the greater games hobby, there are always certain design “rules.” For example, in point and click games, pixel hunting—that is, making the player spend too much time looking for an item in a static environment—is frowned upon. The line of thinking states that it’s a cheap way of padding out the game by more or less wasting the player’s time.
In horror games, that rule is “no jump scares.” Browsing Itch.io in the past several weeks, I notice things haven’t changed since my old days of playing usermods on Desura. Of a recent game I wrote about, one reviewer says, “Instead of relying on cheap jump scares Concluse does a very good job building tensing [sic] and a sense of dread.” Another, From Next Door, issues a “mild jumpscare” warning. Digging around, examples on the Internet abound; in 2017, Gamesradar even wrote a list of the best horror games without jump scares. The hate for jump scares is clearly a “thing.”
Considered a shortcut at best and, as the comments would suggest, cheap at worst, so real is the hate for jump scares that you’ll often see them mentioned in a game’s description (or at least, the reviews and comments) whether or not it actually has them. No (or few) jump scares is considered “good,” relying on them too much is bad.
But personally, I don’t know that I mind them. Sure, I haven’t really forgiven Outlast for that corpse drop in the first three minutes of the game. But I also think a good scare should stick with you, and a jump scare always does, even if (especially if) it pisses me off. Gore, meanwhile, seems more like a cheap trick to me than a jump scare. It doesn’t bother with the pretense of tension or any element of surprise, and it’s almost too extreme to be taken seriously. It’s “scary” if you’re squeamish, but easy to tune out, and after a while you become desensitized. By comparison, a jump scare is hard to anticipate and almost impossible to acclimate to (in fact, trying to predict one almost always backfires). It will always get you, even if you’re dead inside.
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