How To Stop Worrying And Love Overwatch
How Blizzard Made the FPS Joyful Again
Activating Self-Destruct Sequence!
I rocketed my bubble-gum mech suit, primed to blow up in a few seconds, behind Reinhardt’s seemingly impenetrable shield. The match was well into overtime and we were so close to winning just by keeping the other team from pushing their payload to the objective location. Running away with a second to spare, I watched as my suit took out the foolish robot knight, as well as a rival or two.
I laughed, ignoring that not even a match ago, I had accidentally blown myself up and watched my poor D.va model rag-doll off a wall in the kill cam sequence. What was this? Was I having fun playing a competitive multi-player game? The answer is yes and much to my surprise, Overwatch has done what so many other games have failed to do: let me have fun without anxiety, and without worrying about being “good.”
I’m okay with calling myself a casual when it comes to anything resembling competitive multi-player gaming or first-person shooters in general. My first foray into these games was Team Fortress 2 but as someone who had no experience either competitive game play or the FPS genre, the fun was very short-lived. I did quite a bit of player-vs-player gameplay in World of Warcraft, but it left me after a while with anxiety problems regarding my skill and fairly traumatized by other players being gross. That put my desire to play against other gamers to bed for a very long time.
When Overwatch finally debuted with a fully animated teaser trailer at Blizzcon in 2014, I had to know more. When I found out it was going to be a team-based first person shooter, my heart fell. Why would Blizzard put all of these colorful characters that I was already falling in love with into a game that was flatly competitive? Still, I made an agreement with myself to at least give it a fair shake; I had had fun in TF2 for a time, so I could enjoy Overwatch for a little while, right?
Overwatch is what I’d consider a spiritual successor of TF2 in some ways, and it’s clear that Blizzard took design cues from that game. With Overwatch, they’ve done what has become their trademark in the past couple of years with all of their franchises: taken a very popular game genre and made it sleeker and friendlier to attract a wider audience. Hearthstone and Heroes of the Storm did this for online collectible card games and MOBAs, scooping up masses of gamers who may have never played a game in that vein before.
The game takes the team shooter format and removes some of the parts that might be off-putting to newer players to FPSes (including reducing player toxicity) and adds in more hand-holding and fun, crunchy bits that would entice people to play over other games in the traditional format.
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