Humankind Cares Less about Humans than Systems and Empire
Humankind, a new 4X strategy game in the style of Civilization, makes its appeal to the player as not just a historian, but a historical imaginary. It looks at all the complexities of world history and says, “look, we managed to capture the vast amount of elements in the world to see what you do with it.” And the systems are incredibly complex and dense. So much so that after 40 hours, I still don’t really know how everything works in the game. Yet in that complexity the game reveals much more about its ideology, not just through its game design, but more largely through the systems we navigate from day to day.
From the beginnings as amino acids to the evolution of land walkers, Humankind immediately brings focus to the technological discoveries of hominids. Through fires, rock tools, and the first shelters, the game asks what stories will build from these beginnings. What results? A mish-mash history of the world’s cultures pitted against each other in a battle for numbers. Who has the most technologies? Who has colonized the most land? Who has killed the most? These are what Humankind determines are valuable in participating in worldwide cultural-historical playmaking. These values are clearly communicated in the interlude cutscenes and game goals. But these are only surface level communications; where these values become more substantial is in the systems of the game.
A match of Humankind takes place over the course of six eras, with players choosing another civilization as a template in each era to push towards a particular production focus. Each of these cultures are like engines that the player is placing at the heart of their game, changing the way they control, create, crusade, govern, produce, strategize, and worship. Beginning the game with the Phoenicians allows the player access to passive traits and the culture specific Meroe Pyramids to create a foundation of higher financial income and production surplus. This can then be taken into the next era where the player can choose a culture such as the Greeks who can utilize that production and money to put towards their passive benefits in scientific research. Meanwhile, the player must also manage the movement of religion throughout the world, influence between cities, the race for “unsovereign land,” and treaty-making with other cultures.
Even though I can name all these systems, actually comprehending them is an entirely different challenge. Each time I go into a game of Humankind I look back at the previous mistakes I made, or lessons I learned from not knowing about particular mechanics before. Only then I discover that there is so much more to learn. It’s completely overwhelming, but it’s also a loop that’s enthralling. With each game I would leave thinking, “Just one more game and I think I can figure this out.” Yet, I never really figure it all out. I just keep clicking and managing numbers, hoping that eventually I will get something right.
In all the numbers and enticement I find with managing the systems, each game of Humankind feels extremely disjointed from the world histofiction that the player is a part of telling. Each decision almost always boils down to a number affecting one of the main management stats. Otherwise, some text-based decisions come up that never meaningfully integrate into your culture beyond the initial choice. The actions of people inside the city are never represented, any moments that emerged between cultures are unmentioned, and your ideological civic choices are never noted. And at the end, all that seems to matter is which culture “won” the game. Everything in Humankind boils down to a number.
-
Rock Band 4's Delisting Underscores the Impermanence of Licensed Soundtracks By Diego Nicolás Argüello October 24, 2025 | 3:00pm
-
The Pokémon Legends Z-A Soundtrack Breaks A Series Rule—And Brings Lumiose To Life By Madeline Blondeau October 24, 2025 | 1:45pm
-
EA Sports Mastered the Video Game Soundtrack During the PlayStation Era By Colette Arrand October 24, 2025 | 12:29pm
-
Life Is Strange Endures a Decade Later Thanks To Its Music By Willa Rowe October 23, 2025 | 3:04pm
-
We Have No Objections to Ace Attorney's Action-Packed Music By Marc Normandin October 22, 2025 | 1:21pm
-
What Is Call of Duty Scared Of? By Moises Taveras October 21, 2025 | 2:43pm
-
The Strength of Super Metroid's Soundtrack Is in Its Silences By Maddy Myers October 21, 2025 | 1:30pm
-
Reunion Is A Great Post-Car Crash Game By Wallace Truesdale October 20, 2025 | 12:00pm
-
How Games Turn Us into Nature Photographers By Farouk Kannout October 20, 2025 | 11:00am
-
Silent Hill f Returns the Series To What It Always Should Have Been: An Anthology By Elijah Gonzalez October 17, 2025 | 2:00pm
-
Super Mario Galaxy 1+2 Is A New Template For HD Remasters By Madeline Blondeau October 17, 2025 | 12:00pm
-
Shorter Games with Worse Graphics Really Would Be Better For Everyone, Actually By Grace Benfell October 17, 2025 | 10:45am
-
Taylor Swift’s The Life of a Showgirl Songs as Video Games By Willa Rowe October 16, 2025 | 2:47pm
-
Whether 8-Bit, 16-Bit, or Battle Royale, It's Always Super Mario Bros. By Marc Normandin October 15, 2025 | 3:15pm
-
Lumines Arise's Hypnotic Block Dropping Is So Good That It Transcends Genre By Elijah Gonzalez October 15, 2025 | 1:00pm
-
I’ve Turned on Battlefield 6’s Senseless Destruction By Moises Taveras October 14, 2025 | 3:30pm
-
Ghost of Yotei Reminded Me of the Magic of the PS5 DualSense Controller By Maddy Myers October 14, 2025 | 12:15pm
-
Steam’s Wishlist Function Is Missing One Crucial Feature By Toussaint Egan October 13, 2025 | 3:30pm
-
The Future of Kid-Friendly Online Spaces By Bee Wertheimer October 13, 2025 | 2:30pm
-
In the End, Hades II Played Us All By Diego Nicolás Argüello October 10, 2025 | 2:00pm
-
Hades II's Ill-Defined, Unserious World Undermines the Depth and Power of Mythology By Grace Benfell October 9, 2025 | 1:00pm
-
2XKO’s $100 Arcane Skins Are the Latest Bummer for Fighting Game Fans By Elijah Gonzalez October 8, 2025 | 3:00pm
-
Nintendo's Baseball History: Why Ken Griffey Jr. and the Seattle Mariners Should Be Honorary Smash Bros. By Marc Normandin October 8, 2025 | 1:00pm
-
Don’t Stop, Girlypop! Channels Old School Shooter Fun Alongside Y2K ‘Tude By Elijah Gonzalez October 8, 2025 | 9:14am
-
Ghost of Yōtei and Assassin's Creed Shadows Have Refreshingly Different Heroines By Maddy Myers October 7, 2025 | 12:15pm
-
Yakuza Kiwami 3 and the Case Against Game Remakes By Moises Taveras October 7, 2025 | 11:00am
-
and Roger and Little Nightmares Understand Feeling Small Is More Than Just Being Small By Wallace Truesdale October 6, 2025 | 1:00pm
-
Daimon Blades Is A First Person Slasher Drenched In Blood And Cryptic Mysticism By Elijah Gonzalez October 6, 2025 | 12:00pm
-
The Erotic and Grotesque Roots of Silent Hill f By Madeline Blondeau October 3, 2025 | 3:10pm
-
Time and the Rush of the Tokyo Game Show By Diego Nicolás Argüello October 3, 2025 | 1:49pm
-
Upcoming Horror Game From Spec Ops: The Line Director, Sleep Awake, Is Sensory Overload By Elijah Gonzalez October 3, 2025 | 10:30am
-
Is It Accurate to Call Silent Hill f a "Soulslike"? By Grace Benfell October 2, 2025 | 2:45pm
-
Fire Emblem Shadows and Finding the Fun in “Bad” Games By Elijah Gonzalez October 2, 2025 | 1:22pm
-
30 Years Ago the Genesis Hit the Road with the Sega Nomad By Marc Normandin October 1, 2025 | 1:44pm
-
Blippo+ Stands Against the Enshittification of TV By Moises Taveras September 30, 2025 | 12:00pm
-
Our Love-Hate Relationship with Silksong's Compass By Maddy Myers September 30, 2025 | 10:15am
-
This Week Was Maps Week By Garrett Martin September 29, 2025 | 5:15pm
-
Unlearning Productivity with Baby Steps By Bee Wertheimer September 29, 2025 | 1:30pm
-
Ananta Wants to Be Marvel’s Spider-Man, And Just About Any Other Game Too By Diego Nicolás Argüello September 29, 2025 | 11:30am
-
We Haven’t Properly Mourned the Death of RPG Overworlds By Elijah Gonzalez September 26, 2025 | 3:45pm