Subtle Kombat: Kung Jin’s Komplicated Koming Out
Last week, WB Games and NetherRealm Studios brought out the latest game in the long-running Mortal Kombat franchise. Clever fans noticed a scene in its story mode that heavily implies series newcomer Kung Jin, the cousin of razor hat-tossing series regular Kung Lao, is gay… an implication that the game’s cinematics director then more or less confirmed on Twitter.
The thorny issue of queer representation is rarely uncomplicated; even the best, most pleasing versions often have some sort of dissonant note that gives people pause. This is fine; nothing is ever perfect, and frankly, I think I’d be happy to reach a point where queer representation is common enough that we can openly critique it rather than have to be wildly jubilant that it exists at all.
In terms of Kung Jin, there’s a lot about the situation that I think is positive. Jin’s sexuality comes up during a flashback to his early life, well before the present of Mortal Kombat X’s plot. The scene finds Jin sneaking into the temple of thunder god Raiden to steal a trinket: a statue the Kung family left to the temple in honor of Kung Lao. Disaffected with his life, angry at Raiden for his part in Kung Lao’s death, Jin intends to steal and then sell the statue.
Raiden interrupts this scene, provoking Jin into a fight on purpose so that afterwards he’ll listen to reason, because Raiden has a suggestion: he wants Jin to join the Shaolin monks, as Kung Lao had. Flustered, Jin argues: “I… I can’t. They won’t accept-”
Raiden cuts him off, saying decisively: “They care only about what is in your heart. Not who your heart desires.”
This is hardly a trumpet-blaring, streamer-throwing, glitter-tossing pride parade of a coming out scene, and to that I can only say: thank god. It’s understated, but in the process it doesn’t fall into the traps that this sort of scene often does. It doesn’t suddenly make Jin’s sexuality the cornerstone of his character arc; instead it’s just one influence on the decisions of his life. I could see tiny aspects of my own history, and of common queer experiences, in this flashback. Even before Raiden decides to smack the sass out of Jin so he’ll see reason, he makes offhand mention to the undirected rage and frustration Jin feels. Jin himself discusses the rift that’s formed between himself and the Kung family over their treatment of Raiden and Kung Lao’s death.
It’s easy to look at Jin and see a young man who has turned to a dark road because he feels like he has no place where he belongs and who has had a serious ideological rift with his family. The reasons may have more direct story implications — drawing a connection from Lao to Jin, as the crop of new characters in MKX are intended to be a “second generation” of fighters — but regardless, they’ve got queer resonance, to me. It’s believable without being aggressive.
As the story progresses it’s clear that Jin is a bit of a jokester and, a bit of a show-off, but that he has what it takes in the clutch. I’ve compared the new generation of MKX Kombat Kids to the Planeteers, and in that analogy Jin is clearly the Wheeler. If you think about it, though, that archetype is almost universally applied to aggressive skirt-chasing cishet guy characters; the link between bluster/bravado and heteromasculine sexuality is well-established in the language of pop culture. To have that archetype instead be inhabited by a queer character is an interesting, subtle twist.
There’s also the fact that queer fighting game characters are rare; they’re either so obscure or heavily understated that nobody knows about them (Street Fighter and Capcom vs. SNK’s Eagle), based on weird stereotypes (Street Fighter’s Zangief), or are just… a mess, when it comes to the actual presentation and handling of their queer identity (the conversation-dominating Poison). There are a handful of others, such as Guilty Gear’s dapper user of weaponized billiards, Venom, but even he is relatively understated.
Part of the reason for this is that fighting games, even those with complicated narrative backdrops and plotlines, are not by and large story-driven. Moreover, a fighting game needs to make its point about a character swiftly and at-a-glance, which is part of what makes them so vulnerable to reproducing exploitative or problematic stereotypes. There’s very little space in most fighting games to thoroughly discuss a character’s sexuality, really; even the 10 seconds’ worth of it we get for Kung Jin is surprising along those lines.
Plus, let’s face it: the schlocky, over the top violence/gore of Mortal Kombat has always positioned it as a somewhat bro-y type of game, so seeing the series unapologetically add a queer character is great. There’s also the fact that Jin is of Chinese descent; queer Asian men are an unfortunate rarity in the media full stop, games or otherwise, so that’s nice to see too.
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