Life Is Strange: Before the Storm‘s Creators Discuss Compassion and Dissent

In my time as a games critic I’ve seen a lot of spin off titles; it’s not uncommon for publishers to take an existing franchise and pass it off to a new studio to put a fresh spin on its formula. This is often an opportunity for a development team to explore new ideas and mechanisms that don’t fit with the established conventions of the series, bringing additional depth to an already existing game universe. Predictably, however, they aren’t all good—for every Tales from the Borderlands, there’s an Escape Dead Island. So when Life is Strange: Before the Storm, a prequel to the hit 2015 game Life is Strange, was announced, my response was reluctant acceptance. Could an entirely different team possibly hope to retain the honest raw depth that made the original so popular in the first place? The answer would surprise me.
While it would be easy to assume that Square Enix is handing off the prequel due to a lack of commitment to the series, it’s actually quite the opposite. The publisher is completely aware of why Life is Strange “works” and is adamant that anything related to the original game retains the key elements of its recipe for success. In my interview with Before The Storm lead writer Zack Garriss and co-director Chris Floyd, Garris describes the opportunity to write a Life is Strange game as thrilling and intimidating. The Deck Nine team were already huge fans of the original. The studio initially got on Square Enix’s radar due to a cutting edge script writing tool set known as StoryForge, and their passion for storytelling lead to an offer from the publisher to create the prequel. From the get go there was a lot of pressure to live up to the legacy established by the predecessor and the legacy it inspired. Once they adjusted to the shock of being handed an opportunity to write an entry for the series, they were full of ideas of where the story could go. Says Garriss, “It was super important to [Square Enix] that any studio they considered working with was up to the task. They put us through months and months of tests to see what we can produce from a content standpoint, what kind of stories we would write. Did we understand Life is Strange, did we have a personal connection? They wanted to work with a partner who would creatively own the story they were telling. They were demanding in a very wonderful way.”
My initial questions about Before the Storm concerned the lead character Chloe, and what kind of research the team did to write from her unique perspective. While co-director Chris Floyd has a teenaged daughter, Garriss admits he has no direct insight into what it’s like to be a girl of Chloe’s age. He stresses that it’s important to remember that while he’s the lead writer, there are two other men and two women on the staff, and the process was in part informed by the character’s original voice actress, Ashly Burch. Her involvement came about initially because the team wanted to her reprise the role, but respected her position with regards to the voice actor strike. They gave her a copy of the game’s script, and Burch “fell in love” with it, expressing a desire to contribute to the project as a writer instead of a performer. The team also benefited from the other women in the writing room, including 20-year-old Mallory Littleton.
Says Garris, “I’m the oldest at 35, the youngest is a 20-year-old, she’s still in college. So she has a very different perspective on issues of voice and story from what I do. And the way that we strive to honor what a sincere version of the story about Chloe and this time of her life would be is having a culture of open criticism within and around the voices of each of us contributing the formation of the story. Mallory, at 20, has my encouragement and my demand to challenge my ideas as she sees fit. As a community of writers we have a trusting discourse around what’s working, and what’s not. We’re figuring out Chloe’s experience together.”
Burch’s work as a story consultant was particularly key and, Garris says, would have been insightful even if, as Chloe Price’s original voice actress, she hadn’t been so personally connected to the character. She especially contributed to the framing of Chloe’s relationship with her stepfather, David. At the time of Before the Storm, Chloe’s mom is still dating him (they are married in the original Life is Strange), and conflict arises as Chloe comes to see the relationship as a sign that her mother is ready to move on from the death of Chloe’s father, even though Chloe is not. “There are elements of David’s personality that preclude the chance for Chloe to build a relationship with him no matter what. But the fact that he’s stepping into [her father’s] shoes, whether he’s willing or not, means Chloe hates him. I think Ashly brought some wonderful insight and challenges to me about honoring the ways in which that relationship could be more complex.”