London in the Time of Cholera: Sunless Sea, The Order and the Act of Dying
Game makers are in love with London in the time of cholera.
Two titles came out this past February. That is, more than two games were released, but these two, at least notionally, had a lot in common besides their birthday. Both Sunless Sea and The Order: 1886 take place in London. Both are set in the 1880s. Both dabble in the supernatural. Both could lazily be filed under the pseudo-genre known as “steampunk.” The truth is, though, that it’s difficult to compare these games in any meaningful way. The Order looks like a Ferrari, but plays like you’re riding in a car on the Coney Island Cyclone; occasionally thrilling, over too soon, and stuck on the rails. Sunless Sea, on the other hand, looks like it could be something cooked up by Sid Meier in the ‘90s while he was unconscionably stoned, listening to Lovecraft audio books during a lunch break. It doesn’t look too impressive, but Sunless Sea makes up for it in near-endless gameplay and exploration. One commonality is that both games use rich mythologies to fuel their writing. Storytelling, humor and a sense of history are central to the success of both games. And that’s why only one of them actually succeeds.
Captains die. Captains are born. Midshipman are flogged. The wheel turns. The parrot squawks. Gout flares up. Monsters eat your family. There are few certainties in the Sunless Sea’s endlessly circuitous lifecycle. One of these is starting each new character with your trusty old steamboat. This rickety-yet-dependable vessel is a thing straight out of Alvaro Mutis’s “The Tramp Steamer’s Last Port of Call”:
“The ruinous condition of this old servant of the seas was brought home to me with far greater eloquence than before. Once again it was setting out on a bitter adventure, as resigned as a Latium ox in Virgil’s Georgics. That is how worn, how beaten and submissive, it seemed in its obedience to the enterprises of men whose mean-spirited indifference brought even greater nobility to an effort that had no reward but decay and oblivion.”
There is nothing mean-spirited about the Unterzee’s indifference, but it’s true that the best fate one can expect for the ship is a career of decay and oblivion. Chasing the horizon and high seas adventure, the kind you might see in Sunless Sea’s more lighthearted antecedent, Pirates!, is a dead end in subterranean Fallen London. Mainly because there is no horizon to speak of in the dank caverns, but also because excitement is in short supply. Errol Flynn would be bored to tears, chugging along underneath the stalagmites in this barely seaworthy tub. While the crew is doing its best to avoid enormous crustaceans, starvation, and economic ruin, there is nary a Basil Rathbone duel to be found anywhere.
In fact, the Sunless Sea can be agonizingly mundane at times. But from what I understand, this is a pretty fair representation of shipboard life. If not for the sheer weirdness of the world and the subtle quips baked into the game’s text-heavy architecture, I’d probably ask for my $19 back. As it stands, though, I find myself continually exploring every corner of the Unterzee, searching not for treasure, but for the strange little nuggets of humor and mystery that litter the map.
One of my early captains, Madame Elizeebeth Warren, ran out of gas somewhere near the Achlys Abyss. She was far from her home in Fallen London. Out of food and choices, the crew started mindlessly blowing the ship’s horn, a mournful dirge for the soon-to-be lost or cannibalized. Help never came, but with the fog came Mt. Nomad, an enormous and aptly named demiurge that quickly sent the boat and all hands to a watery grave. Ms. Warren was not ready. She didn’t heed what might be the game’s most important warning:
“Without fuel, your ship is just an oddly shaped house located somewhere you don’t really want to live.”
-
What Is Call of Duty Scared Of? By Moises Taveras October 21, 2025 | 2:43pm
-
The Strength of Super Metroid's Soundtrack Is in Its Silences By Maddy Myers October 21, 2025 | 1:30pm
-
Reunion Is A Great Post-Car Crash Game By Wallace Truesdale October 20, 2025 | 12:00pm
-
How Games Turn Us into Nature Photographers By Farouk Kannout October 20, 2025 | 11:00am
-
Silent Hill f Returns the Series To What It Always Should Have Been: An Anthology By Elijah Gonzalez October 17, 2025 | 2:00pm
-
Super Mario Galaxy 1+2 Is A New Template For HD Remasters By Madeline Blondeau October 17, 2025 | 12:00pm
-
Shorter Games with Worse Graphics Really Would Be Better For Everyone, Actually By Grace Benfell October 17, 2025 | 10:45am
-
Taylor Swift’s The Life of a Showgirl Songs as Video Games By Willa Rowe October 16, 2025 | 2:47pm
-
Whether 8-Bit, 16-Bit, or Battle Royale, It's Always Super Mario Bros. By Marc Normandin October 15, 2025 | 3:15pm
-
Lumines Arise's Hypnotic Block Dropping Is So Good That It Transcends Genre By Elijah Gonzalez October 15, 2025 | 1:00pm
-
I’ve Turned on Battlefield 6’s Senseless Destruction By Moises Taveras October 14, 2025 | 3:30pm
-
Ghost of Yotei Reminded Me of the Magic of the PS5 DualSense Controller By Maddy Myers October 14, 2025 | 12:15pm
-
Steam’s Wishlist Function Is Missing One Crucial Feature By Toussaint Egan October 13, 2025 | 3:30pm
-
The Future of Kid-Friendly Online Spaces By Bee Wertheimer October 13, 2025 | 2:30pm
-
In the End, Hades II Played Us All By Diego Nicolás Argüello October 10, 2025 | 2:00pm
-
Hades II's Ill-Defined, Unserious World Undermines the Depth and Power of Mythology By Grace Benfell October 9, 2025 | 1:00pm
-
2XKO’s $100 Arcane Skins Are the Latest Bummer for Fighting Game Fans By Elijah Gonzalez October 8, 2025 | 3:00pm
-
Nintendo's Baseball History: Why Ken Griffey Jr. and the Seattle Mariners Should Be Honorary Smash Bros. By Marc Normandin October 8, 2025 | 1:00pm
-
Don’t Stop, Girlypop! Channels Old School Shooter Fun Alongside Y2K ‘Tude By Elijah Gonzalez October 8, 2025 | 9:14am
-
Ghost of Yōtei and Assassin's Creed Shadows Have Refreshingly Different Heroines By Maddy Myers October 7, 2025 | 12:15pm
-
Yakuza Kiwami 3 and the Case Against Game Remakes By Moises Taveras October 7, 2025 | 11:00am
-
and Roger and Little Nightmares Understand Feeling Small Is More Than Just Being Small By Wallace Truesdale October 6, 2025 | 1:00pm
-
Daimon Blades Is A First Person Slasher Drenched In Blood And Cryptic Mysticism By Elijah Gonzalez October 6, 2025 | 12:00pm
-
The Erotic and Grotesque Roots of Silent Hill f By Madeline Blondeau October 3, 2025 | 3:10pm
-
Time and the Rush of the Tokyo Game Show By Diego Nicolás Argüello October 3, 2025 | 1:49pm
-
Upcoming Horror Game From Spec Ops: The Line Director, Sleep Awake, Is Sensory Overload By Elijah Gonzalez October 3, 2025 | 10:30am
-
Is It Accurate to Call Silent Hill f a "Soulslike"? By Grace Benfell October 2, 2025 | 2:45pm
-
Fire Emblem Shadows and Finding the Fun in “Bad” Games By Elijah Gonzalez October 2, 2025 | 1:22pm
-
30 Years Ago the Genesis Hit the Road with the Sega Nomad By Marc Normandin October 1, 2025 | 1:44pm
-
Blippo+ Stands Against the Enshittification of TV By Moises Taveras September 30, 2025 | 12:00pm
-
Our Love-Hate Relationship with Silksong's Compass By Maddy Myers September 30, 2025 | 10:15am
-
This Week Was Maps Week By Garrett Martin September 29, 2025 | 5:15pm
-
Unlearning Productivity with Baby Steps By Bee Wertheimer September 29, 2025 | 1:30pm
-
Ananta Wants to Be Marvel’s Spider-Man, And Just About Any Other Game Too By Diego Nicolás Argüello September 29, 2025 | 11:30am
-
We Haven’t Properly Mourned the Death of RPG Overworlds By Elijah Gonzalez September 26, 2025 | 3:45pm
-
No Map, No Problem - Hell Is Us Trusts Players To Discover Its Wartorn World By Madeline Blondeau September 26, 2025 | 1:15pm
-
Keep Driving Understands That Maps Can Be More Than Functional Accessories By Wallace Truesdale September 26, 2025 | 10:50am
-
Games Criticism Isn't Dead, But That Doesn't Mean It Can't Get Worse By Grace Benfell September 25, 2025 | 12:30pm
-
Upcoming Mobile Game Monster Hunter Outlanders Looks Suprisingly Faithful, but Its Biggest Test Is Yet To Come By Elijah Gonzalez September 24, 2025 | 10:30pm
-
30 Years Later, Command & Conquer's Excellent Level Design Still Sets It Apart By Marc Normandin September 24, 2025 | 3:00pm