Marketing and Mortality at the Avengers Academy Launch Party
The club meant well. There were four large photos behind the bar in the small Los Angeles music hall that was hosting the Avengers Academy launch party. The side bar was the private press area, where entertainment news television crews could interview Mad Men’s Kiernan Shipka, and where online writers could get a demo from one of the game’s producers. The framed photos above the bar were all of a different iconic rock band or musician, letting people know that, no matter what bands might be on the club’s actual schedule, the people who run this joint have good taste. There were the Ramones from their first album cover photo shoot, Lou Reed in the early ‘70s, Debbie Harry at Blondie’s peak, Bowie during what looks like the Tin Machine days or possibly right afterward. Seven legends, six of whom are now gone. It was impossible to look at them and not think about death. These photos of younger versions of real-life heroes were a reminder of our own mortality on a night devoted to younger versions of immortal fictional heroes.
It was weird seeing Kiernan Shipka at a videogame party. It was weird seeing the 16-year-old former Sally Draper at a bar, even one that wasn’t open or serving yet. She wasn’t necessarily there as a fan, or anything—she’s the voice of Spider-Woman in Avengers Academy, a game where some of Marvel’s most popular characters go to college to learn how to become superheroes. She wasn’t the only recognizable person floating around, either, as some of the game’s other voice actors were in the main concert room, where a stylized “homecoming” party was taking place. Alexandra Daddario and Colton Haynes were apparently around there somewhere, and it’s possible other members of the voice cast, which includes Dave Franco, Allison Brie, Bella Thorne, A$AP Rocky and more, stopped by. Guests could get their “homecoming” photos taken, play Avengers Academy and games like cornhole and an oversized knockoff of Jenga, or just dance to current pop hits with professional cosplayers dressed as these new versions of the characters Marvel currently chooses to market.
Blake Anderson of Workaholics stood out at the party with his trademark pile of hair. He isn’t involved with the game, but he couldn’t refuse the invitation. “Usually anytime I get an email with something that says Marvel in it I check it out. I like superhero stuff,” he said. He hadn’t played Avengers Academy yet, but he had high praise for the last superhero game he had played: the Deadpool game that was rereleased last year. “It was cool. It was violent. I always like when Marvel takes the gloves off and gets nasty,” Anderson said, drawling the last word with an exaggerated Southern accent.
There’s nothing nasty about Avengers Academy. It’s cute, amiable and meant for everybody. The mobile game imagines a Marvel Universe where the biggest heroes are all in college, at a school overseen by Nick Fury, where they’re educated on how to use their amazing abilities. Instead of a middle-aged man whose dependence on alcohol and casual sex can no longer hide the fear and emptiness inside, Tony Stark is a bro genius and the life of every campus kegger. Steve Rogers is a top jock and class president with a great GPA, but nobody can say a bad word about him because he’s so nice and honest and works hard for everything he achieves. The Hulk, voiced by John Cena, is the number one fan of every sports team, and exchange student Black Widow, as brought to life by Brie, is a bit of an aloof hipster who can’t stop spying on the others. Players have to develop both the academy itself and the characters, balancing their school and social lives with their superhero duties, and helping them grow into the heroes we know from the comics and movies as they level up.
Bill Rosemann, a former Marvel Comics editor and current Creative Director at Marvel Games who has spent almost two decades with Marvel over two different stints, argued that character, above all else, is what makes Avengers Academy work. When TinyCo, the game’s developer, first pitched Marvel on the idea, Rosemann told them that “if you want to create a game that’s going to reach the greatest amount of people, and really scratch that Marvel itch, we have to deliver the characters they know and love. So the challenge of, say, could we get Tony Stark, can we get Steve Rogers, Janet Van Dyne, the Black Widow, could we reinterpret them as college students? To me that was really fascinating.
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