The Not-So-Subtle Art of Masking in Games
When my sister and I first played Code Vein the year it came out, one of the things we’d often observe is how it consistently shows its characters appropriately wearing masks when they traverse their miasma enshrouded world. The post-apocalyptic setting wasn’t necessarily anything new, but the manner in which the masks were a persistent detail struck us. While we engaged with the fairly robust character creation screen, which includes a specific section for choosing the style of mask for your protagonist, the description for this design element stuck with me: choosing a specific style of mask “does not affect stats.” By making this essential item purely cosmetic, it is simply there as a signifier of the pandemic that has gripped Code Vein’s world, in addition to making sure your Revenant (basically Code Vein’s take on a vampire) is suitably imposing and stylish.
Little did I know that only three months after the release of Code Vein that masks would become a part of our daily attire, or that masks would become the main signifier of our world’s pandemic. When we first donned our masks, we joked about how the game we were playing was now parallel to our lives, to some extent. In truth, our laughter masked our discomfort, while we learned over the next two years that physically masking was not just about protecting our family’s health, but protecting our extended community’s health as well.
I’m from Canada and currently my country’s masking regulations are, quite literally, all over the map. Most provinces focus on consistent masking in specific indoor/outdoor settings, or according to whether social distancing can be maintained, or if someone has pre-existing health conditions that make it difficult for them to wear a mask. Some provinces are looking to lift masking mandates and other restrictions as of this coming March. Then, of course, there’s our anti-mask and anti-vaccine crowd, which while fringe, is under the impression that COVID-19 mandates and restrictions have been a form of governmental oppression. This sort of rhetoric has formed part of the alibi for the radical far right’s so-called Freedom Convoy that’s been protesting throughout most of February. This group holds fast to the perception of face masks being tools of control, likening them symbolically to a sort of political muzzle. And therein lies the irony: masks are tools of control, but not in the way characterized by the conspiracies being spread about them.
Throughout the pandemic Canada has had tensions similar to those in the U.S.A. when it comes to friction between individualism and governmental policies. I’ve been very fascinated by how societies outside of North America with a more collectivist philosophy and a more normalized view towards masks have differed in terms of adaptation during these strange times. Both Japan and China, for instance, have a long history of wearing face masks not only for health-related reasons, but for fashion (think of Rindo’s face mask in Neo: The World Ends with You) and privacy as well. This normalization of masks may also stem from the fact that masks of various sorts have deep cultural roots in other ways as well, such as ritualistic masks used by shamans and priests, as well as theater masks.
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