It’s Time to Reckon with Mass Effect’s Police State Heart
Yes, they’re old, but since many will be playing them for the first time through the brand new Legendary Edition remaster, here’s a spoiler warning for Mass Effect and Mass Effect 3.
Lately I’ve been thinking a lot about who I was when I fell in love with Mass Effect. Mormon, squeamish, nervous, still a boy (if I ever was). This was before I learned German, before I had dated anyone, before I went to college, long before I began to question my identity. It was the first thing I booted up on my Xbox, the first game I wrote about online, and one of the few games I ever replayed. A lot has changed. Since then, I’m a girl, I’m married, I write about games on the internet part time, my German is holding on though fading. But I’m playing Mass Effect again.
To be honest, I’ve been falling out of love with the series for quite some time. Thanks to my friends at Journal Updated, who covered the series last year, and remembering major plot beats with an older, more politically aware mind, it dawned on me what the franchise was really about: the necessity and privilege of being a massive cop. With the upcoming remaster, we face a new wave of criticism about the Mass Effect franchise. Countless discourses from the past decade will be relitigated and rediscovered. In the wake of that change, in the wake of all the protests this year and last, popular games criticism must reckon with Mass Effect’s police state heart.
To summarize, early in the first Mass Effect, on the world called Eden, the young Commander Shepard tastes the forbidden fruit. They uncover an ancient message from the civilizations before, promising the return of machine gods, the Reapers, destined to kill us all. However, they are the only one who knows, and only a few others believe them. Despite this, the galactic government recognizes a legitimate threat in the form of Saren. A former Specter—imagine an intergalactic secret agent with none of the rules or red tape—Saren has gathered together a robotic army to call the Reapers back home. To pursue him, Shepard is also given specter rank, the first human to have it.
Even in this truncated summary, the nature of Mass Effect’s power fantasy shows itself. It places the player at the center of an ages-old galactic conflict. Thereby, it gives them unfathomable power over an extraordinary number of people. Not content with making the player a simple agent of state violence, Mass Effect emphasizes how unfettered Shepard is from the rules and regulations. The Dirty Harry-like Garrus expresses relief at being free from the red tape of being a police officer. In turn, this explains away Shepard’s potential wanton cruelty. While they are nominally responsible to the galactic government, there is no situation where Shepard can fall out of favor or lose their standing. Because your violence is the state’s, everything is permitted.
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