A Minecraft Reader: Digging Into Minecraft Novelizations
In December Minecraft: Story Mode was announced by Telltale Games. A lot of their adventure games are based on videogame franchises (Monkey Island, Sam and Max, Borderlands). Others are based on SERIOUS takes on genre fiction: Game of Thrones (SERIOUS fantasy), Fables (SERIOUS fairy tales), The Walking Dead (SERIOUS zombies).
Minecraft: Story Mode is the former. But Telltale’s previous work with existing licenses always drew on properties lauded (rightly or wrongly) for their writing. This makes Minecraft, a procedurally-generated world of survival and exploration, seem like a weird fit.
I mean, a weird fit if you haven’t visited any large chain box store and walked anywhere even remotely near the books or toys sections, at which point it looks like an obvious money-grab.
Stores are full of Minecraft merchandise. There are Lego toys and plastic figures and books. So many books. With screenshot-composite cover art and titles like Invasion of the Overworld and Quest for the Diamond Sword.
The former is the first book in the “Gameknight999 series”, written by Mark Cheverton, the latter the first in a series of books by Winter Morgan, a pseudonym for an author whose son really, really loves Minecraft. I’ve read both books, despite being a little outside their recommended age ranges (9+ and 7-12) (though I am older than 9). They’re fairly short and, probably not surprisingly, there’s a lot going on in these books that sprung from the collision of mass-culture videogames and parental interest in their children’s hobbies.
Like A.A. Milne’s Christopher Robin, Cheverton’s Gameknight999 is named after the author’s son. But where the residents of the Hundred Acre Wood became popular because of their roles in books, Gameknight999’s toy becomes a book because of its mass popularity.
The Gameknight999 series involves some lessons on sportsmanship, on not griefing and not trolling and not undoing other people’s hard work and not killing videogame characters or animals because they’re actually alive and once you’ve accidentally been warped into the game world by one of your father’s inventions, Honey, I Shrunk the Kids style, you become connected to them in a way where you feel every bit of pain they feel when attacked.
When Gameknight999 is first warped into the world, the book takes a brief spin into Young Adult Survival territory: a boy in an inhospitable environment uses some techniques he’s picked up along the way to build shelter and survive. Of course, since it’s Minecraft and not, you know, the Catskills or the Canadian wilderness, this involves digging holes and hitting pigs.
The screams of the animals unsettle Gameknight999. One villager is angry because Gameknight999, during one of his attacks on the village, killed his wife. The villagers’ aliveness is shown, among other ways, by how they mourn for their dead wives and fear for their children. Always dead wives, though very few refrigerators in Minecraft.
When he was sitting in his basement on his computer he assumed the characters on his screen were just code and bits and bytes and unfeeling victims of the chaos he wrought because of his drive, like so many players, to see his actions have some, have any, effects.
Morgan’s book, from the same publishing house but aimed at a slightly younger audience, ignores the complexities of multiple worlds and the player’s relation to the game and instead focuses on the game world as its own contained reality. But like Cheverton’s book, the game uses player terminology—griefers, mobs, spawns. Everything in the book is written to make sense to a player.
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